Re: writing to a floating point register ?
From: Sven Luther <hidden>
Date: 2003-02-05 10:38:56
On Wed, Feb 05, 2003 at 11:28:58AM +0100, Geert Uytterhoeven wrote:
On Wed, 5 Feb 2003, Sven Luther wrote:quoted
while writing a fbdev driver, i need to write a value to a floating point register. Do we have any macro doing this, or should i need to calculate the sign, mantissa and exponent by hand ? Just doing a unsigned int cast would round the value i think, and thus not give the right result.You cannot use floating point math in the kernel. What exactly are you trying to achieve?
Well, my framebuffer is not linear, and i have to enable a bypass unit to fake a linear framebuffer. This bypass unit need that i write the bytestride/64 32bit floating point value in a register. for example : 1024 in 32 bpp => 4*1024/64 = 64. 64 is 0100 0000 or 1.0 * 2^6. So i have sign = 0, exp = 127+6=133 = 10000101, and mantissa = 0. which gives 0100 0010 1000 0000 ... or 0x42 80 00 00. I was hoping that i would not need to do this calculation by hand, but i guess it is not possible, since like you said, we cannot use the FP unit in the kernel. Or maybe there are some convenient macros available for that or something ? Friendly, Sven Luther ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com