Thread (2 messages) flat view 2 messages, 2 authors, 2003-01-08

Re: Re: rotation.

From: John Bradford <hidden>
Date: 2003-01-08 11:58:25
Also in: lkml

quoted
quoted
quoted
I'm about to implement rotation which is needed for devices
like the ipaq.
The question is do we flip the xres and yres values depending
on the rotation or do we just alter the data that will be
drawn to make the screen appear to rotate. How does hardware
rotate view the x and y axis?  Are they rotated or does just
the data get rotated?
Where are you going to implement the rotation? At the fbcon or
fbdev level? 

Fbcon has the advantage that it'll work for all frame buffer
devices.
But you could also provide driver hooks for the chips which have
such a rotation feature included (don't know if such exist, but i
suppose they do, or may in the future).
It would be nice to have an option to be able to do the rotation
entirely in software - some desktop users might prefer to have a
portait-orientated display, when their graphics card doesn't have any
hardware rotation facilities at all.

John.


-------------------------------------------------------
This SF.NET email is sponsored by:
SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See!
http://www.vasoftware.com
Keyboard shortcuts
hback out one level
jnext message in thread
kprevious message in thread
ldrill in
Escclose help / fold thread tree
?toggle this help