Re: [Linux-fbdev-devel] [BK fbdev updates]
From: Antonino Daplas <hidden>
Date: 2002-11-02 04:01:58
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On Sat, 2002-11-02 at 07:29, James Simmons wrote:
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James, I tried the patch, and it does produce a cleaner and smaller driver. Overall, I like it. Some observations: 1. Without the fb_set_var() hook, switching from X messes up the console. I would guess this will be addressed by the console?fbcon_switch has to be rewritten. I'm going threw the process of cleaning up the upper fbcon layer. Its such a mess. Yuck!!!
Thank goodness for this :) I was already thinking of adding an 'Option Usefbdev' for the xfree86 driver.
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2. Console panning/wrapping does not work. updatevar includes a check "if (con == info->currcon)", and my guess is info->currcon is obsoleted so the check always fails.It worked before. Strange. Do you mean for you console panning doesn't work on the visiable VC or a non visible VC?
I grepped the source for currcon, and did not see any instances where it's being updated. So, I removed the "if (con == info->currcon)" line and panning worked again for the current console. However, switching to another console screws up the viewport again. The viewport will be restored if I scrolled past yres_virtual. Perhaps, I should apply your console patches? I haven't done that yet.
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3. fbdev can be loaded without taking over the console. After running an fb-based application, exiting fbdev messes up the vga console (actually hangs the system). Should the fbdev driver provide the capability to restore the VGA state then, ie at info->fb_release?Yes!!! Of course there is the issue is the framebuffer that actual one used for vgacon or is it independent, thinking multihead here.
I was trying to confirm if vgacon should restore its own state or not. But this one is neat :) I added VGA save/restore state routines to fb_open() and fb_release(). I was able to boot to a VGA console, fired up XFBDev and DirectFB and exited back again to a VGA console. DirectFB came back without problems, XFBDev needed a console reset. I guess the save/restore state routines will only be needed for graphics card with a VGA core. I think multiple graphics card or multi-head systems will not be affected since the driver will only be saving/restoring its own hardware anyway.
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4. The initial font loaded is 8x8. It seems that 8x16 fonts are limited for the SGI console console only. Any reason why?I have no idea why that is. You can select a differnt font.
You have this in Kconfig in the 'console' directory. config FONT_8x16 bool "VGA 8x16 font" if FBCON_FONTS depends on FB && SGI_NEWPORT_CONSOLE=y I changed the '&&' operator to '||' in my case.
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5. The cfb_* drawing functions still behave erratically, especially in emacs. Geert has made some versions that work correctly for me. This was discussed in a thread sometimes ago.Where are the patchs. I like to incorporate them into BK.
The patch exceeded 40K uncompressed, so here's a link: http://i810fb.sourceforge.net/draw_ops.diff.gz The diff is against 2.5.45 plus your fbdev.diff. Tony