Thread (1 message) 1 message, 1 author, 2002-11-25

Re: [Q] is framebuffer console code in 2.5.4x functional ?

From: Kyrian <hidden>
Date: 2002-11-25 14:47:03

James, et al,

Feel free to ignore this if it's irrelevant, stupid, whatever, but...

    I have tried to look for work locallly (can't really affored to move 
cross country very few years) relating to the framebuffer layer. In my 
search I only found one company that seemed interested in this
developement, strangeberry (http://www.strangeberry.com). I sent them my
resume but never heard from them. As for funding I serious doubt that
would happen since it isn't server related. The reality is for proper
maintiance of any subsystem you need people hired to solely work to keep
it going. Unfortunely the framebuffer layer is one of those few ones that
doesn't have that.
Did you try all of the hardware vendors that are currently supported by the
fbdev system? They have the most to gain by being able to cite their
products as Linux compatible, and the most to gain from financially helping,
because you (as chief fbdev developer for the kernel) can then be quoted on
that by the vendors.

As regards the API changes, I'd be willing to put time towards helping with
the Rage 128 bits (and possibly other cards that I have knocking around), at
least certainly the more trivial coding and documentation areas if not the
deeply technical stuff, if the current API is documented/published
somewhere?

K.

--
Kev Green, aka Kyrian. Email: kyrian&#64;ore.org Web: http://kyrian.ore.org/
  [ Looking for ISP contract work, CV at http://kyrian.ore.org/cv.html ]
               "Be excellent to each other" -- Bill & Ted.


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