On Fri, 2002-11-01 at 05:44, James Simmons wrote:
quoted
On Thu, 2002-10-31 at 12:02, alain volmat wrote:
quoted
What about adding fb_write / fb_read function in the
framebuffer (device dependant) driver. The same way as
for fb_mmap. I saw that at the beginning of fb_mmap in
fbmem.c, there is a test to see if the device driver
contains its own fb_mmap function, if so the device
driver fb_mmap will be used instead of the "generic"
fb_mmap. What about doing the same thing for fb_write
/ fb_read.
I've seen a post by James sometimes ago about adding fb_write and
fb_read to info->fbops.
Correct. The next set of fbdev changes will include this plus I added
fb_sync!!! Iknow this will make you happy:-)
Indeed :-), not just me, but others too, I guess. Selective hardware
syncs will maximize the graphics instruction pipeline.
Tony
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