Thread (4 messages) 4 messages, 2 authors, 2021-12-20

Re: [PATCH v2] Documentation: livepatch: Add livepatch API page

From: David Vernet <void@manifault.com>
Date: 2021-12-16 15:00:45
Also in: live-patching, lkml

Petr Mladek [off-list ref] wrote on Thu [2021-Dec-16 10:57:04 +0100]:
This change is not good. The function releases all existing shadow
variables with the given @id for any @obj. And it is not longer clear.
Good point. I'll address that in v3.
I guess that the primary motivation was to remove  "Inline emphasis
start-string without end string" mentioned in the commit message.
Yes, this was the primary and only motivation. <*, id> is much clearer and I'm
with you on finding a better alternative.
A solution would be replace '*' with something else, for example, < , id>.
I think this is better than just obj, but in my opinion this may be confusing
for readers and look like a typo. I think I prefer your second suggestion,
though obj really makes more sense in the case where we're actually passing an
@obj to the function. I'll probably (deservedly?) get lambasted for suggesting
this, but what about taking a page out of rust's book and doing something like
this:

  * klp_shadow_free_all() - detach and free all <_, id> shadow variables
  *		with the given @id.

to indicate that in this case we don't care about the obj. Even for a reader
unfamiliar with rust, hopefully it would get the point across.
Another solution would be to describe it another way, for example:

 * klp_shadow_free_all() - detach and free all <obj, id> shadow variables
 *		with the given @id.
I'm fine with this as well. Let me know what you think about <_, id> vs. what
you suggested, and I'll send out the v3 patch with your preference.
BTW: There is likely the same problem in Documentation/livepatch/shadow-vars.rst.
     I see <*, id> there as well.
Indeed you're correct. There's no warning in the build system because there
happen to be two <*, id> ... <*, id> in a row, so rst happily italicizes what's
between them without question. I'll fix this in the v3 of the patch as well.
Otherwise, the patch looks fine to me.
Thanks for taking a look and for the helpful suggestions.

- David
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