Re: [PATCH] docs: lockdep-design: correct the notation for writer
From: Boqun Feng <hidden>
Date: 2021-05-24 10:33:14
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On Mon, May 24, 2021 at 12:24:00PM +0800, Xiongwei Song wrote:
On Fri, May 21, 2021 at 11:17 PM Waiman Long [off-list ref] wrote:quoted
On 5/21/21 2:29 AM, Xiongwei Song wrote:quoted
From: Xiongwei Song <redacted> The block condition matrix is using 'E' as the writer noation here, so it would be better to use 'E' as the reminder rather than 'W'. Signed-off-by: Xiongwei Song <redacted> --- Documentation/locking/lockdep-design.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)diff --git a/Documentation/locking/lockdep-design.rst b/Documentation/locking/lockdep-design.rst index 9f3cfca..c3b923a 100644 --- a/Documentation/locking/lockdep-design.rst +++ b/Documentation/locking/lockdep-design.rst@@ -462,7 +462,7 @@ Block condition matrix, Y means the row blocks the column, and N means otherwise | R | Y | Y | N | +---+---+---+---+ - (W: writers, r: non-recursive readers, R: recursive readers) + (E: writers, r: non-recursive readers, R: recursive readers) acquired recursively. Unlike non-recursive read locks, recursive read locksI would say it should be the other way around. Both W and E refer to the same type of lockers. W emphasizes writer aspect of it and E for exclusive. I think we should change the block condition matrix to use W instead of E.The doc uses 'E' to describe dependency egdes too. Should we change them to 'W'? Personally, both 'W' and 'E' are fine.
I also think Waiman's suggestion is solid, there are two ways to classify locks: 1. W (Writers), R (Recursive Readers), r (Non-recursive Readers) 2. E (Exclusive locks), S (Shared locks), R (Recursive Readers), N (Non-recursive locks) And the relations between them are as follow: E = W R = R N = W \/ r S = R \/ r , where "\/" is the set union. The story is that I used the way #1 at first, and later on realized way #2 is better for BFS implementation, also for reasoning, so here came this leftover.. If you are interested, go ahead sending a patch fixing this, otherwise, I will fix this. Regards, Boqun
Thanks, Xiongweiquoted
Cheers, Longman