On Tue, Sep 21, 2021 at 02:59:37PM -0700, Eric Biggers wrote:
On Tue, Sep 21, 2021 at 11:39:26PM +0200, Emmanuel Gil Peyrot wrote:
quoted
This engine implements AES in CBC mode, using 128-bit keys only. It is
present on both the Wii and the Wii U, and is apparently identical in
both consoles.
The hardware is capable of firing an interrupt when the operation is
done, but this driver currently uses a busy loop, I’m not too sure
whether it would be preferable to switch, nor how to achieve that.
It also supports a mode where no operation is done, and thus could be
used as a DMA copy engine, but I don’t know how to expose that to the
kernel or whether it would even be useful.
In my testing, on a Wii U, this driver reaches 80.7 MiB/s, while the
aes-generic driver only reaches 30.9 MiB/s, so it is a quite welcome
speedup.
This driver was written based on reversed documentation, see:
https://wiibrew.org/wiki/Hardware/AES
Emmanuel Gil Peyrot (4):
crypto: nintendo-aes - add a new AES driver
dt-bindings: nintendo-aes: Document the Wii and Wii U AES support
powerpc: wii.dts: Expose the AES engine on this platform
powerpc: wii_defconfig: Enable AES by default
Does this pass the self-tests, including the fuzz tests which are enabled by
CONFIG_CRYPTO_MANAGER_EXTRA_TESTS=y?
I wasn’t aware of those, and indeed it doesn’t pass them yet:
[ 0.680164] alg: skcipher: cbc-aes-nintendo encryption overran dst buffer on test vector 0, cfg="out-of-place"
[ 0.680201] fbcon: Taking over console
[ 0.680219] ------------[ cut here ]------------
[ 0.680222] alg: self-tests for cbc-aes-nintendo (cbc(aes)) failed (rc=-75)
I’ll try to figure out how to debug this and I’ll send a v2, thanks for
the hint!
- Eric
--
Emmanuel Gil Peyrot