Thread (29 messages) 29 messages, 2 authors, 2022-01-25

RE: [EXT] Re: [PATCH v8 04/15] media:Add v4l2 event codec_error and skip

From: Ming Qian <ming.qian@nxp.com>
Date: 2021-09-09 03:13:25
Also in: linux-arm-kernel, linux-media, lkml

-----Original Message-----
From: Nicolas Dufresne [mailto:nicolas@ndufresne.ca]
Sent: Wednesday, September 8, 2021 9:33 PM
To: Ming Qian <ming.qian@nxp.com>; mchehab@kernel.org;
shawnguo@kernel.org; robh+dt@kernel.org; s.hauer@pengutronix.de
Cc: hverkuil-cisco@xs4all.nl; kernel@pengutronix.de; festevam@gmail.com;
dl-linux-imx [off-list ref]; Aisheng Dong [off-list ref];
linux-media@vger.kernel.org; linux-kernel@vger.kernel.org;
devicetree@vger.kernel.org; linux-arm-kernel@lists.infradead.org
Subject: [EXT] Re: [PATCH v8 04/15] media:Add v4l2 event codec_error and
skip

Caution: EXT Email

Hi Ming,

more API only review.

Le mardi 07 septembre 2021 à 17:49 +0800, Ming Qian a écrit :
quoted
The codec_error event can tell client that there are some error occurs
in the decoder engine.

The skip event can tell the client that there are a frame has been
decoded, but it won't be outputed.

Signed-off-by: Ming Qian <ming.qian@nxp.com>
Signed-off-by: Shijie Qin <redacted>
Signed-off-by: Zhou Peng <eagle.zhou@nxp.com>
---
 .../userspace-api/media/v4l/vidioc-dqevent.rst       | 12 ++++++++++++
 include/uapi/linux/videodev2.h                       |  2 ++
 2 files changed, 14 insertions(+)
diff --git a/Documentation/userspace-api/media/v4l/vidioc-dqevent.rst
b/Documentation/userspace-api/media/v4l/vidioc-dqevent.rst
index 6eb40073c906..87d40ad25604 100644
--- a/Documentation/userspace-api/media/v4l/vidioc-dqevent.rst
+++ b/Documentation/userspace-api/media/v4l/vidioc-dqevent.rst
@@ -182,6 +182,18 @@ call.
      the regions changes. This event has a struct
      :c:type:`v4l2_event_motion_det`
      associated with it.
+    * - ``V4L2_EVENT_CODEC_ERROR``
+      - 7
+      - This event is triggered when some error occurs inside the codec
engine,
quoted
+     usually it can be replaced by a POLLERR event, but in some cases, the
POLLERR
quoted
+     may cause the application to exit, but this event can allow the
application to
quoted
+     handle the codec error without exiting.
Events are sent to userspace in a separate queue from the VB2 queue. Which
means it's impossible for userspace to know where this error actually took
place.
Userspace may endup discarding valid frames from the VB queue, as it does
not know which one are good, and which one are bad.

There is likely a bit of spec work to be done here for non-fatal decode errors,
but I think the right approach is to use V4L2_BUF_FLAG_ERROR. What we
expect from decoders is that for each frame, a CAPTURE buffer is assigned. If
decoding that frame was not possible but the error is recoverable (corrupted
bitstream, missing reference, etc.), then the failing frame get marked with
FLAG_ERROR and decoding continues as usual.

What isn't documented is that you can set bytesused to 0, meaning there is
nothing useful in that frame, or a valid bytesused when you know only some
blocks are broken (e.g. missing 1 ref). Though, GStreamer might be the only
implementation of that, and byteused 0 may confuse some existing userspace.
Hi Nicolas,
    We don't use this event to tell userspace which frame is broken. Actually it tries to tell userspace that 
the decoder is abnormal and there will be no more frames output. The usersapce shouldn't wait, it can reset the decoder instance if it wants to continue decoding more frames, or it can exit directly.
    Usually there will no capture buffer can be dequeued, so we can't set a V4L2_BUF_FLAG_ERROR flag to a capture buffer.
    In my opinion, setting bytesused to 0 means eos, and as you say, it may confuse some existing userspace.
    I think it can be replaced by POLLERR in most of case, but we meet some applications who prefer to use this event instead of pollerr

quoted
+    * - ``V4L2_EVENT_SKIP``
+      - 8
+      - This event is triggered when one frame is decoded, but it won't be
outputed
quoted
+     to the display. So the application can't get this frame, and the input
frame count
quoted
+     is dismatch with the output frame count. And this evevt is telling the
client to
quoted
+     handle this case.
Similar to my previous comment, this event is flawed, since userspace cannot
know were the skip is located in the queued buffers. Currently, all decoders are
mandated to support V4L2_BUF_FLAG_TIMESTAMP_COPY. The timestamp
must NOT be interpreted by the driver and must be reproduce as-is in the
associated CAPTURE buffer. It is possible to "garbage" collect skipped frames
with this method, though tedious.

An alternative, and I think it would be much nicer then this, would be to use
the v4l2_buffer.sequence counter, and just make it skip 1 on skips. Though, the
down side is that userspace must also know how to reorder frames (a driver
job for stateless codecs) in order to identify which frame was skipped. So this
is perhaps not that useful, other then knowing something was skipped in the
past.

A third option would be to introduce V4L2_BUF_FLAG_SKIPPED. This way the
driver could return an empty payload (bytesused = 0) buffer with this flag set,
and the proper timestamp properly copied. This would let the driver
communicate skipped frames in real-time. Note that this could break with
existing userspace, so it would need to be opted-in somehow (a control or
some flags).
Hi Nicolas,
   The problem we meet is that userspace doesn't care which frame is skipped, it just need to know that there are a frame is skipped, the driver should promise the input frame count is equals to the output frame count.
    Your first method is possible in theory, but we find the timestamp may be unreliable, we meet many timestamp issues that userspace may enqueue invalid timestamp or repeated timestamp and so on, so we can't accept this solution.
    I think your second option is better. And there are only 1 question, we find some application prefer to use the V4L2_EVENT_EOS to check the eos, not checking the empty buffer, if we use this method to check skipped frame, the application should check empty buffer instead of V4L2_EVENT_EOS, otherwise if the last frame is skipped, the application will miss it. Of course this is not a problem, it just increases the complexity of the userspace implementation
    I don't think your third method is feasible, the reasons are as below
		1. usually the empty payload means eos, and as you say, it may introduce confusion.
    	2. The driver may not have the opportunity to return an empty payload during decoding, in our driver, driver will pass the capture buffer to firmware, and when some frame is skipped, the firmware won't return the buffer, driver may not find an available capture buffer to return to userspace.

   The requirement is that userspace need to match the input frame count and output frame count. It doesn't care which frame is skipped, so the V4L2_EVENT_SKIP is the easiest way for driver and userspace.
   If you think this event is really inappropriate, I prefer to adopt your second option
quoted
     * - ``V4L2_EVENT_PRIVATE_START``
       - 0x08000000
       - Base event number for driver-private events.
diff --git a/include/uapi/linux/videodev2.h
b/include/uapi/linux/videodev2.h index 5bb0682b4a23..c56640d42dc5
100644
--- a/include/uapi/linux/videodev2.h
+++ b/include/uapi/linux/videodev2.h
@@ -2369,6 +2369,8 @@ struct v4l2_streamparm {
 #define V4L2_EVENT_FRAME_SYNC                        4
 #define V4L2_EVENT_SOURCE_CHANGE             5
 #define V4L2_EVENT_MOTION_DET                        6
+#define V4L2_EVENT_CODEC_ERROR                       7
+#define V4L2_EVENT_SKIP                              8
 #define V4L2_EVENT_PRIVATE_START             0x08000000

 /* Payload for V4L2_EVENT_VSYNC */
  
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