Thread (11 messages) flat view 11 messages, 4 authors, 2016-02-18

Re: [PATCH v2 5/5] ASoC: adau17x1: Support platform data via DT

From: Andreas Irestål <hidden>
Date: 2016-02-17 08:58:36
Also in: alsa-devel, lkml

On Tue, Feb 16, 2016 at 02:42:02PM +0100, Arnd Bergmann wrote:
On Tuesday 16 February 2016 13:56:45 Andreas Irestål wrote:
quoted
Currently, it is only possible to configure HW-specific options to the
adau17x1 codecs by providing a platform data struct. With this patch,
it is possible to provide the same data via DT instead.

Signed-off-by: Andreas Irestål <redacted>
---
 .../devicetree/bindings/sound/adi,adau17x1.txt     |  31 +++++
 include/dt-bindings/sound/adau17x1.h               |  14 +++
 sound/soc/codecs/adau1761.c                        | 127 +++++++++++++++++++++
 sound/soc/codecs/adau1781.c                        |  48 ++++++++
 4 files changed, 220 insertions(+)
 create mode 100644 include/dt-bindings/sound/adau17x1.h
quoted
+		of_pdata = devm_kzalloc(dev, sizeof(*of_pdata), GFP_KERNEL);
+		if (!of_pdata)
+			return -ENOMEM;
+		adau1781_pdata_from_of(dev, of_pdata);
+		dev->platform_data = of_pdata;
and here I'd try to avoid the dynamic allocation and just add the fields to the
driver private structure. You can copy the information from the platform
data in the 'else' path.
Since the driver private structure is shared between two different
codecs, the platform_data struct can be of 2 different types, but I
guess it should be OK to have two fields or a
union in the private struct.

I was thinking about this too but chose the approach above since providing
platform_data is optional. However, I could add some default values and
submit again.

Thanks a lot for the feedback.
/Andreas
	Arnd
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