Thread (9 messages) 9 messages, 5 authors, 2016-01-09

Re: [PATCH v2 1/1] platform: goldfish: pipe: add devicetree bindings

From: Christoffer Dall <hidden>
Date: 2015-11-26 08:34:15
Also in: lkml

On Wed, Nov 25, 2015 at 02:24:16PM -0600, Rob Herring wrote:
On Wed, Nov 25, 2015 at 11:59:37AM -0800, Jin Qian wrote:
quoted
From: Greg Hackmann <redacted>

Signed-off-by: Greg Hackmann <redacted>
(cherry picked from commit 3c56d07eb796066530e93a40e74dea3bc59bf4cf)
Signed-off-by: Jin Qian <redacted>
---
 Documentation/devicetree/bindings/goldfish/pipe.txt | 17 +++++++++++++++++
 drivers/platform/goldfish/goldfish_pipe.c           | 10 +++++++++-
 2 files changed, 26 insertions(+), 1 deletion(-)
 create mode 100644 Documentation/devicetree/bindings/goldfish/pipe.txt
diff --git a/Documentation/devicetree/bindings/goldfish/pipe.txt b/Documentation/devicetree/bindings/goldfish/pipe.txt
new file mode 100644
index 0000000..6d3801e
--- /dev/null
+++ b/Documentation/devicetree/bindings/goldfish/pipe.txt
@@ -0,0 +1,17 @@
+Android Goldfish QEMU Pipe
+
+Andorid pipe virtual device generated by android emulator.
The binding may be trivial, but there's a bigger question of whether 
this is the right long term direction. For example is upstream QEMU 
going to take all the Android pipe stuff? Couldn't virtio be used here 
as the transport?
The Android Pipe is not a very likely candidate for upstream QEMU, no.
We are working on a TCG implementation of virtio-vsock
(http://qemu-project.org/Features/VirtioVsock) which we think should be
a suitable drop-in replacement for the Android pipe.  We have yet to
measure performance differences between the two, especially in the
context of 3D graphics, though.

But I wonder if that should really block this from being merged?  The
support may not be in QEMU but it's in the Android emulator and it would
be a less broken implementation with these patches in the kernel than
without, I think.

-Christoffer
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