Re: [PATCHv3 1/5] Input: add common DT binding for touchscreens
From: Tony Lindgren <tony@atomide.com>
Date: 2014-05-05 19:41:36
Also in:
linux-input, linux-omap, lkml
* Sebastian Reichel [off-list ref] [140425 16:56]:
quoted hunk ↗ jump to hunk
Add common DT binding documentation for touchscreen devices and implement input_parse_touchscreen_of_params, which parses the common properties and configures the input device accordingly. The method currently does not interpret the axis inversion properties, since there is no matching flag in the generic linux input device. Signed-off-by: Sebastian Reichel <sre@kernel.org> --- .../bindings/input/touchscreen/touchscreen.txt | 27 +++++++++++++++++ drivers/input/input.c | 34 ++++++++++++++++++++++ include/linux/input.h | 8 +++++ 3 files changed, 69 insertions(+) create mode 100644 Documentation/devicetree/bindings/input/touchscreen/touchscreen.txtdiff --git a/Documentation/devicetree/bindings/input/touchscreen/touchscreen.txt b/Documentation/devicetree/bindings/input/touchscreen/touchscreen.txt new file mode 100644 index 0000000..d8e0616 --- /dev/null +++ b/Documentation/devicetree/bindings/input/touchscreen/touchscreen.txt@@ -0,0 +1,27 @@ +General Touchscreen Properties: + +Optional properties for Touchscreens: + - touchscreen-size-x : horizontal resolution of touchscreen + (in pixels) + - touchscreen-size-y : vertical resolution of touchscreen + (in pixels) + - touchscreen-max-pressure : maximum reported pressure (arbitrary range + dependent on the controller) + - touchscreen-fuzz-x : horizontal noise value of the absolute input + device (in pixels) + - touchscreen-fuzz-y : vertical noise value of the absolute input + device (in pixels) + - touchscreen-fuzz-pressure : pressure noise value of the absolute input + device (arbitrary range dependent on the + controller) + - touchscreen-inverted-x : X axis is inverted (boolean) + - touchscreen-inverted-y : Y axis is inverted (boolean)
We probably also need something to swap x and y depending on the display orientation in addition to the touchscreen-inverted-x and y. Just swapping x and y is not enough depending if we rotate by 270 degrees instead of 90 degrees. Naturally that part can be added later. Regards, That