Re: [PATCH 0/5] Feed entropy pool via high-resolution clocksources
From: Matt Mackall <hidden>
Date: 2011-06-14 17:13:52
On Tue, 2011-06-14 at 11:18 -0400, Jarod Wilson wrote:
Matt Mackall wrote:quoted
On Mon, 2011-06-13 at 18:06 -0400, Jarod Wilson wrote:quoted
Many server systems are seriously lacking in sources of entropy, as we typically only feed the entropy pool by way of input layer events, a few NIC driver interrupts and disk activity. A non-busy server can easily become entropy-starved. We can mitigate this somewhat by periodically mixing in entropy data based on the delta between multiple high-resolution clocksource reads, per: https://www.osadl.org/Analysis-of-inherent-randomness-of-the-L.rtlws11-developers-okech.0.html Additionally, NIST already approves of similar implementations, so this should be usable in high-securtiy deployments requiring a fair chunk of available entropy data for frequent use of /dev/random.So, mixed feelings here: Yes: it's a great idea to regularly mix other data into the pool. More samples are always better for RNG quality. Maybe: the current RNG is not really designed with high-bandwidth entropy sources in mind, so this might introduce non-negligible overhead in systems with, for instance, huge numbers of CPUs.The current implementation is opt-in, and single-threaded, so at least currently, I don't think there should be any significant issues. But yeah, there's nothing currently in the implementation preventing a variant that is per-cpu, which could certainly lead to some scalability issues.
The pool itself is single-threaded. On large-ish machines (100+ CPUs), we've seen contention rise to 60% or more. Hence the addition of the trickle threshold. But I can see that breaking down with a lot more writers.
quoted
No: it's not a great idea to _credit_ the entropy count with this data. Someone watching the TSC or HPET from userspace can guess when samples are added by watching for drop-outs in their sampling (ie classic timing attack).I'm admittedly a bit of a novice in this area... Why does it matter if someone watching knows more or less when a sample is added? It doesn't really reveal anything about the sample itself, if we're using a high-granularity counter value's low bits -- round-trip to userspace has all sorts of inherent timing jitter, so determining the low-order bits the kernel got by monitoring from userspace should be more or less impossible. And the pool is constantly changing, making it a less static target on an otherwise mostly idle system.
I recommend you do some Google searches for "ssl timing attack" and "aes timing attack" to get a feel for the kind of seemingly impossible things that can be done and thereby recalibrate your scale of the impossible.
quoted
(I see you do credit only 1 bit per byte: that's fairly conservative, true, but it must be _perfectly conservative_ for the theoretical requirements of /dev/random to be met. These requirements are in fact known to be unfulfillable in practice(!), but that doesn't mean we should introduce more users of entropy accounting. Instead, it means that entropy accounting is broken and needs to be removed.)Hrm. The government seems to have a different opinion. Various certs have requirements for some sort of entropy accounting and minimum estimated entropy guarantees. We can certainly be even more conservative than 1 bit per byte, but yeah, I don't really have a good answer for perfectly conservative, and I don't know what might result (on the government cert front) from removing entropy accounting altogether...
Well, the deal with accounting is this: if you earn $.90 and spend $1.00 every day, you'll eventually go broke, even if your rounded-to-the-nearest-dollar accounting tells you you're solidly in the black. The only distinction between /dev/random and urandom is that we claim that /dev/random is always solidly in the black. But as we don't have a firm theoretical basis for making our accounting estimates on the input side, the whole accounting thing kind of breaks down into a kind of busted rate-limiter. We'd do better counting a raw number of samples per source, and then claiming that we've reached a 'full' state when we reach a certain 'diversity x depth' score. And then assuring we have a lot of diversity and depth going into the pool.
Any thoughts on the idea of mixing clocksource bits with reads from ansi_cprng?
Useless. The definition of entropy here can be thought of as 'log(volume of state space that can't be observed by an attacker)'. There is nothing we can do algorithmically to a sample that will increase that volume, we can only shrink it! And any function that is not completely reversible (aka 1:1) will in fact shrink that volume, so you have to be very careful here. The mixing primitives are already quite solid, no need to layer on more potentially faulty ones. -- Mathematics is the supreme nostalgia of our time.