Re: [PATCH v2 1/2] lib/sbitmap: convert shallow_depth from one word to the whole sbitmap
From: Yu Kuai <hidden>
Date: 2025-08-01 00:25:02
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Hi, 在 2025/08/01 0:27, Jan Kara 写道:
On Thu 31-07-25 10:38:58, Yu Kuai wrote:quoted
Hi, 在 2025/07/31 2:24, Yu Kuai 写道:quoted
hi, Jan! 在 2025/7/30 21:03, Jan Kara 写道:quoted
I think having two APIs will be even more confusing than the current state. But as I wrote I think you can have API to specify shallow depth in total size and in sbitmap_queue_get_shallow() do: shallow_per_word = (shallow_depth << sb->shift) / sb->depth;In order to consider the last word, I think we should use __map_depth() here.Right.quoted
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rounding_index = shallow_depth - shallow_per_word * sb->depth;And then it's not possible to calculate this rounding index easily. How about following, although the reminder handling is not perfect. static unsigned int __map_depth_with_shallow(const struct sbitmap *sb, int index, unsigned int shallow_depth) { unsigned int word_depth = __map_depth(sb, index); unsigned int shallow_word_depth = word_depth * shallow_depth; unsigned reminder = do_div(shallow_word_depth, sb->depth); if (reminder && !(index & 0x1))Well, why not: if (remainder > index)
Do you mean reminder > index * shallow_depth? This looks correct, and with the consideration for the last word: if (index == sb->map_nr - 1) shallow_word_depth = max(shallow_word_depth, 1); else if (reminder > index * shallow_depth) shallow_word_depth++; Thanks, Kuai
? That should accurately distribute the remainder across the remaining words, shouldn't it?quoted
shallow_word_depth++; return shallow_word_depth; }Honza