Thread (15 messages) 15 messages, 4 authors, 2020-04-02

Re: [PATCH 2/2] scsi: core: Fix stall if two threads request budget at the same time

From: Ming Lei <hidden>
Date: 2020-03-31 02:58:49
Also in: linux-scsi, lkml

On Mon, Mar 30, 2020 at 07:15:54PM -0700, Doug Anderson wrote:
Hi,

On Mon, Mar 30, 2020 at 6:41 PM Ming Lei [off-list ref] wrote:
quoted
On Mon, Mar 30, 2020 at 07:49:06AM -0700, Douglas Anderson wrote:
quoted
It is possible for two threads to be running
blk_mq_do_dispatch_sched() at the same time with the same "hctx".
This is because there can be more than one caller to
__blk_mq_run_hw_queue() with the same "hctx" and hctx_lock() doesn't
prevent more than one thread from entering.

If more than one thread is running blk_mq_do_dispatch_sched() at the
same time with the same "hctx", they may have contention acquiring
budget.  The blk_mq_get_dispatch_budget() can eventually translate
into scsi_mq_get_budget().  If the device's "queue_depth" is 1 (not
uncommon) then only one of the two threads will be the one to
increment "device_busy" to 1 and get the budget.

The losing thread will break out of blk_mq_do_dispatch_sched() and
will stop dispatching requests.  The assumption is that when more
budget is available later (when existing transactions finish) the
queue will be kicked again, perhaps in scsi_end_request().

The winning thread now has budget and can go on to call
dispatch_request().  If dispatch_request() returns NULL here then we
have a potential problem.  Specifically we'll now call
I guess this problem should be BFQ specific. Now there is definitely
requests in BFQ queue wrt. this hctx. However, looks this request is
only available from another loser thread, and it won't be retrieved in
the winning thread via e->type->ops.dispatch_request().

Just wondering why BFQ is implemented in this way?
Paolo can maybe comment why.

...but even if BFQ wanted to try to change this, I think it's
impossible to fully close the race.  There is no locking between the
call to has_work() and dispatch_request() and there can be two (or
more) threads running the code at the same time.  Without some type of
locking I think it will always be possible for dispatch_request() to
return NULL.  Are we OK with code that works most of the time but
still has a race?  ...or did I misunderstand how this all works?
Wrt. dispatching requests from hctx->dispatch, there is really one
race given scsi's run queue from scsi_end_request() may not see
that request. Looks that is what the patch 1 is addressing.

However, for this issue, there isn't race, given when we get budget,
the request isn't dequeued from BFQ yet. If budget is assigned
successfully, either the request is dispatched to LLD successfully,
or STS_RESOURCE is triggered, or running out of driver tag, run queue
is guaranteed to be started for handling another dispatch path 
which running out of budget.

That is why I raise the question why BFQ dispatches request in this way.
quoted
quoted
blk_mq_put_dispatch_budget() which translates into
scsi_mq_put_budget().  That will mark the device as no longer busy but
doesn't do anything to kick the queue.  This violates the assumption
that the queue would be kicked when more budget was available.

Pictorially:

Thread A                          Thread B
================================= ==================================
blk_mq_get_dispatch_budget() => 1
dispatch_request() => NULL
                                  blk_mq_get_dispatch_budget() => 0
                                  // because Thread A marked
                                  // "device_busy" in scsi_device
blk_mq_put_dispatch_budget()

The above case was observed in reboot tests and caused a task to hang
forever waiting for IO to complete.  Traces showed that in fact two
tasks were running blk_mq_do_dispatch_sched() at the same time with
the same "hctx".  The task that got the budget did in fact see
dispatch_request() return NULL.  Both tasks returned and the system
went on for several minutes (until the hung task delay kicked in)
without the given "hctx" showing up again in traces.

Let's attempt to fix this problem by detecting budget contention.  If
we're in the SCSI code's put_budget() function and we saw that someone
else might have wanted the budget we got then we'll kick the queue.

The mechanism of kicking due to budget contention has the potential to
overcompensate and kick the queue more than strictly necessary, but it
shouldn't hurt.

Signed-off-by: Douglas Anderson <dianders@chromium.org>
---

 drivers/scsi/scsi_lib.c    | 27 ++++++++++++++++++++++++---
 drivers/scsi/scsi_scan.c   |  1 +
 include/scsi/scsi_device.h |  2 ++
 3 files changed, 27 insertions(+), 3 deletions(-)
diff --git a/drivers/scsi/scsi_lib.c b/drivers/scsi/scsi_lib.c
index 610ee41fa54c..0530da909995 100644
--- a/drivers/scsi/scsi_lib.c
+++ b/drivers/scsi/scsi_lib.c
@@ -344,6 +344,21 @@ static void scsi_dec_host_busy(struct Scsi_Host *shost, struct scsi_cmnd *cmd)
      rcu_read_unlock();
 }

+static void scsi_device_dec_busy(struct scsi_device *sdev)
+{
+     bool was_contention;
+     unsigned long flags;
+
+     spin_lock_irqsave(&sdev->budget_lock, flags);
+     atomic_dec(&sdev->device_busy);
+     was_contention = sdev->budget_contention;
+     sdev->budget_contention = false;
+     spin_unlock_irqrestore(&sdev->budget_lock, flags);
+
+     if (was_contention)
+             blk_mq_run_hw_queues(sdev->request_queue, true);
+}
+
 void scsi_device_unbusy(struct scsi_device *sdev, struct scsi_cmnd *cmd)
 {
      struct Scsi_Host *shost = sdev->host;
@@ -354,7 +369,7 @@ void scsi_device_unbusy(struct scsi_device *sdev, struct scsi_cmnd *cmd)
      if (starget->can_queue > 0)
              atomic_dec(&starget->target_busy);

-     atomic_dec(&sdev->device_busy);
+     scsi_device_dec_busy(sdev);
 }

 static void scsi_kick_queue(struct request_queue *q)
@@ -1624,16 +1639,22 @@ static void scsi_mq_put_budget(struct blk_mq_hw_ctx *hctx)
      struct request_queue *q = hctx->queue;
      struct scsi_device *sdev = q->queuedata;

-     atomic_dec(&sdev->device_busy);
+     scsi_device_dec_busy(sdev);
 }

 static bool scsi_mq_get_budget(struct blk_mq_hw_ctx *hctx)
 {
      struct request_queue *q = hctx->queue;
      struct scsi_device *sdev = q->queuedata;
+     unsigned long flags;

-     if (scsi_dev_queue_ready(q, sdev))
+     spin_lock_irqsave(&sdev->budget_lock, flags);
+     if (scsi_dev_queue_ready(q, sdev)) {
+             spin_unlock_irqrestore(&sdev->budget_lock, flags);
              return true;
+     }
+     sdev->budget_contention = true;
+     spin_unlock_irqrestore(&sdev->budget_lock, flags);
No, it really hurts performance by adding one per-sdev spinlock in fast path,
and we actually tried to kill the atomic variable of 'sdev->device_busy'
for high performance HBA.
It might be slow, but correctness trumps speed, right?  I tried to do
Correctness doesn't have to cause performance regression, does it?
this with a 2nd atomic and without the spinlock but I kept having a
hole one way or the other.  I ended up just trying to keep the
spinlock section as small as possible.

If you know of a way to get rid of the spinlock that still makes the
code correct, I'd be super interested!  :-)  I certainly won't claim
that it's impossible to do, only that I didn't manage to come up with
a way.
As I mentioned, if BFQ doesn't dispatch request in this special way,
there isn't such race.

Thanks,
Ming
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