Re: [PATCH 4/7] nvme: implement multipath access to nvme subsystems
From: Keith Busch <hidden>
Date: 2017-11-09 21:17:04
Also in:
linux-nvme
Ahh, I incorporated non-multipath disks into the mix and observing some trouble. Details below: On Thu, Nov 09, 2017 at 06:44:47PM +0100, Christoph Hellwig wrote:
+#ifdef CONFIG_NVME_MULTIPATH
+ if (ns->head->disk) {
+ sprintf(disk_name, "nvme%dc%dn%d", ctrl->subsys->instance,
+ ctrl->cntlid, ns->head->instance);
+ flags = GENHD_FL_HIDDEN;
+ } else
+#endif
+ sprintf(disk_name, "nvme%dn%d", ctrl->instance, ns->head->instance);...
+int nvme_mpath_alloc_disk(struct nvme_ctrl *ctrl, struct nvme_ns_head *head)
+{
+ struct request_queue *q;
+ bool vwc = false;
+
+ bio_list_init(&head->requeue_list);
+ spin_lock_init(&head->requeue_lock);
+ INIT_WORK(&head->requeue_work, nvme_requeue_work);
+
+ /*
+ * Add a multipath node if the subsystems supports multiple controllers.
+ * We also do this for private namespaces as the namespace sharing data could
+ * change after a rescan.
+ */
+ if (!(ctrl->subsys->cmic & (1 << 1)) || !multipath)
+ return 0;...
+ sprintf(head->disk->disk_name, "nvme%dn%d", + ctrl->subsys->instance, head->instance);
If we've CMIC capabilities, we'll use the subsys->instance; if we don't have CMIC, we use the ctrl->instance. Since the two instances are independent of each other, they can create duplicate names. To fix, I think we'll need to always use the subsys instance for consistency if CONFIG_NVME_MULTIPATH=y. ---
@@ -2837,8 +2826,10 @@ static void nvme_alloc_ns(struct nvme_ctrl *ctrl, unsigned nsid) ctrl->cntlid, ns->head->instance); flags = GENHD_FL_HIDDEN; } else + sprintf(disk_name, "nvme%dn%d", ctrl->subsys->instance, ns->head->instance); +#else + sprintf(disk_name, "nvme%dn%d", ctrl->instance, ns->head->instance); #endif - sprintf(disk_name, "nvme%dn%d", ctrl->instance, ns->head->instance); if ((ctrl->quirks & NVME_QUIRK_LIGHTNVM) && id->vs[0] == 0x1) { if (nvme_nvm_register(ns, disk_name, node)) { --
This may confuse some people since the block device's name will not always match up to the controller's chardev name, but I don't see another way to do it.