Re: i.MX8MP: Fix HDMI LCDIF FIFO underruns
From: Paul Kocialkowski <paulk@sys-base.io>
Date: 2026-03-30 21:16:40
Also in:
dri-devel, imx, lkml
Hi Lucas, On Mon 30 Mar 26, 18:44, Lucas Stach wrote:
Am Montag, dem 30.03.2026 um 18:09 +0200 schrieb Paul Kocialkowski:quoted
After weeks of investigation I finally narrowed it down to a part of the nxp original code that is missing in the upstream driver: https://github.com/phytec/linux-phytec-imx/blob/v6.6.23-2.0.0-phy/drivers/gpu/imx/lcdifv3/lcdifv3-common.c#L492Thanks for tracking this down! It was also on my list of things to look at.
Glad that it helps :)
quoted
A big old sleep that waits for the DMA engine to finish handling the current frame before it is disabled. When this delay is not respected, there seems to be "unlucky" times when disabling the DMA engine too early will confuse the unit and make it unable to resume proper operation later.I think we can be a bit more clever than a indiscriminate sleep. If we set the shadow load enable bit in the disable sequence, we should be able to wait for this bit to be cleared by the hardware. All the DMA parameters (presumably including the enable state) should be applied by the hardware when this bit is cleared.
I just tried it out and it works fine, thanks! It polls for a variable delay from < 1 ms to < 16 ms, which makes perfect sense for a 60 Hz mode. This is much better than the hardcoded 25 ms. I'll add your Co-developed-by tag to the final commit.
I guess the read_poll_timeout in lcdif_disable_controller() was supposed to do exactly that wait, but as it was actually copied from the mxsfb driver, it's not working as intended. It's my understanding that the old lcdif HW only cleared the enable bit once it is actually done, but on the lcdifv3 on i.MX8MP those states are double buffered, so the bit in the register would be cleared instantaneously, rendering the wait in the current code a no-op. The only reliable indicator to see if the HW has updated it's internal state is to set the shadow load enable bit and wait for it to be cleared.
Sounds right to me. Thanks for the details! Are there resources about the different generations/families used by nxp/freescale? They seem to be in-house designs but with lots of different variations.
quoted
It is a bit surprising that the issue is not actually related to configuring the display engine but to disabling it. This is why the first mode set always works but subsequentil ones might fail. The crtc is essentially disabled and re-enabled each time a new mode is applied. Adding the sleep solves the issue on my side and all mode sets now work reliably. It does add a delay before returning to userspace when configuring a new mode, but it seems legitimate to me if the underlying hardware is still in-flight. I'm also unsure if it would apply to an async atomic commit.This hardware doesn't support async commits. All DMA state changes are applied during vblank when the shadow load enable bit is set.
Ah sorry I meant non-blocking atomic commit, not async. Since this is in the CRTC disable path, it probably makes the userspace process sleep even in the case of a non-blocking commit (unless this happens in a kernel thread, I'm not sure exactly). But I guess it is legitimate to block until the previous frame is finished if it is mandatory. All the best, Paul
Regards, Lucasquoted
I will send a patch adding the delay and the undocumented fifo clear bit that was discovered in this thread too. All the best, Paul Perhaps there is a more elegant way to handle thisquoted
Interestingly, Weston usually starts fine in subsequent launches. How is this first (actually second - after the first VSYNC) frame different from all the others? Maybe we're programming UPDATE_SHADOW after the actual start of blanking period, but before DE, so it has no chance to reload registers, yet the DMA is somehow not ready? The manual (LCDIF display control Register (CTRL)) suggests that the DMA (with present settings) starts to fetch FB data at the end of the previous active video pixel time (DE and pixel data going inactive): fetch_start_option (bits 9-8): Indicates when to start fetching for new frame. This signals also decide the shadow load, fifo clear time 00b - fetch start as soon as FPV begins(as the end of the data_enable). This should leave a lot of time to fill the FIFO (before the next DE), shouldn't it? 297 MHz pixclk, 3840x2160, 30 Hz, H back porch 296 pixclks, Vfp 176, V back porch 72 lines, Hfp 8 lines, VSYNC 10 lines, HSYNC 88 pixclks. HTotal = 4400 pixels which makes Vactive time = 4400 * 2160/297e6 = 32 ms, with the remaining 1.3333 ms for all the V sync stuff. -- Krzysztof "Chris" Hałasa Sieć Badawcza Łukasiewicz Przemysłowy Instytut Automatyki i Pomiarów PIAP Al. Jerozolimskie 202, 02-486 Warszawa
-- Paul Kocialkowski, Independent contractor - sys-base - https://www.sys-base.io/ Free software developer - https://www.paulk.fr/ Expert in multimedia, graphics and embedded hardware support with Linux.
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