Thread (26 messages) 26 messages, 4 authors, 2024-09-06

Re: [PATCH v4 2/7] dt-bindings: PCI: ti,am65: Extend for use with PVU

From: Krzysztof Kozlowski <krzk@kernel.org>
Date: 2024-09-05 06:53:53
Also in: linux-devicetree, linux-pci, lkml

On 05/09/2024 08:40, Jan Kiszka wrote:
On 05.09.24 08:32, Krzysztof Kozlowski wrote:
quoted
On Wed, Sep 04, 2024 at 12:00:11PM +0200, Jan Kiszka wrote:
quoted
From: Jan Kiszka <jan.kiszka@siemens.com>

The PVU on the AM65 SoC is capable of restricting DMA from PCIe devices
to specific regions of host memory. Add the optional property
"memory-regions" to point to such regions of memory when PVU is used.

Since the PVU deals with system physical addresses, utilizing the PVU
with PCIe devices also requires setting up the VMAP registers to map the
Requester ID of the PCIe device to the CBA Virtual ID, which in turn is
mapped to the system physical address. Hence, describe the VMAP
registers which are optionally unless the PVU shall used for PCIe.

Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
---
CC: Lorenzo Pieralisi <lpieralisi@kernel.org>
CC: "Krzysztof Wilczyński" <redacted>
CC: Bjorn Helgaas <bhelgaas@google.com>
CC: linux-pci@vger.kernel.org
---
 .../bindings/pci/ti,am65-pci-host.yaml        | 52 ++++++++++++++-----
 1 file changed, 40 insertions(+), 12 deletions(-)
diff --git a/Documentation/devicetree/bindings/pci/ti,am65-pci-host.yaml b/Documentation/devicetree/bindings/pci/ti,am65-pci-host.yaml
index 0a9d10532cc8..d8182bad92de 100644
--- a/Documentation/devicetree/bindings/pci/ti,am65-pci-host.yaml
+++ b/Documentation/devicetree/bindings/pci/ti,am65-pci-host.yaml
@@ -19,16 +19,6 @@ properties:
       - ti,am654-pcie-rc
       - ti,keystone-pcie
 
-  reg:
-    maxItems: 4
-
-  reg-names:
-    items:
-      - const: app
-      - const: dbics
-      - const: config
-      - const: atu

Nothing improved here.
Yes, explained the background to you. Sorry, if you do not address my
replies, I'm lost with your feedback.
My magic ball could not figure out the problem, so did not provide the
answer.

I gave you the exact code which illustrates how to do it. If you do it
that way: it works. If you do it other way: it might not work. However
without seeing anything, magic ball was silent, so I am not
participating in game: would you be so kind to give more information so
I won't waste my day in asking what is wrong.

Best regards,
Krzysztof

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