Thread (36 messages) 36 messages, 4 authors, 2023-09-12

Re: [PATCH v6 14/18] media: verisilicon: vp9: Use destination buffer height to compute chroma offset

From: Jernej Škrabec <jernej.skrabec@gmail.com>
Date: 2023-09-12 15:51:24
Also in: linux-arm-msm, linux-media, linux-mediatek, linux-rockchip, linux-staging, lkml

Dne torek, 12. september 2023 ob 10:41:10 CEST je Benjamin Gaignard 
napisal(a):
Le 11/09/2023 à 18:36, Jernej Škrabec a écrit :
quoted
Dne ponedeljek, 11. september 2023 ob 10:55:02 CEST je Benjamin Gaignard

napisal(a):
quoted
Le 10/09/2023 à 15:21, Jernej Škrabec a écrit :
quoted
Hi Benjamin!

Dne petek, 01. september 2023 ob 14:44:10 CEST je Benjamin Gaignard

napisal(a):
quoted
Source and destination buffer height may not be the same because
alignment constraint are different.
Use destination height to compute chroma offset because we target
this buffer as hardware output.

Signed-off-by: Benjamin Gaignard <benjamin.gaignard@collabora.com>
Fixes: e2da465455ce ("media: hantro: Support VP9 on the G2 core")
---

   drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c | 4 +---
   1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c
b/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c index
6db1c32fce4d..1f3f5e7ce978 100644
--- a/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c
+++ b/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c
@@ -93,9 +93,7 @@ static int start_prepare_run(struct hantro_ctx *ctx,
const struct v4l2_ctrl_vp9_ static size_t chroma_offset(const struct
hantro_ctx *ctx,

   			    const struct v4l2_ctrl_vp9_frame
*dec_params)
quoted
   {

-	int bytes_per_pixel = dec_params->bit_depth == 8 ? 1 : 2;
-
-	return ctx->src_fmt.width * ctx->src_fmt.height * bytes_per_pixel;
+	return ctx->dst_fmt.width * ctx->dst_fmt.height * ctx->bit_depth /
8;

Commit message doesn't mention bit_depth change at all. While I think
there is no difference between dec_params->bit_depth and ctx->bit_depth,
you shouldn't just use ordinary division. If bit_depth is 10, it will be
rounded down. And if you decide to use bit_depth from context, please
remove dec_params argument.
I will change this patch and create a helpers function for chroma and
motion vectors offsets that VP9 and HEVC code will use since they are
identical. I don't see issue with the division. If you have in mind a
solution please write it so I could test it.
Solution is same as the code that you removed:
int bytes_per_pixel = dec_params->bit_depth == 8 ? 1 : 2;

Or alternatively:
int bytes_per_pixel = DIV_ROUND_UP(dec_params->bit_depth, 8);

Consider bit_depth being 10. With old code you get 2, with yours you get
1.
The old code is wrong ;-)
If the format depth is 10 bits per pixel then chroma offset (in bytes)
formula is width * height * 10 / 8 not width * height * 16 / 8.

I have already confirm that with HEVC on the same hardware.
Ok, mention of bit_depth issue in commit log would be great. It talks only 
about width and height.

In any case, are width and/or height always dividable by 8?

Best regards,
Jernej
Regards,
Benjamin
quoted
Best regards,
Jernej
quoted
Regards,
Benjamin
quoted
Best regards,
Jernej
quoted
   }
   
   static size_t mv_offset(const struct hantro_ctx *ctx,




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