Re: [PATCH v5 05/10] media: uapi: Add VP9 stateless decoder controls
From: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>
Date: 2021-09-24 16:23:40
Also in:
linux-media, linux-rockchip, linux-staging, lkml
Hi Andrzej, On Wed, Sep 22, 2021 at 12:11:41PM +0200, Andrzej Pietrasiewicz wrote:
Add the VP9 stateless decoder controls plus the documentation that goes with it. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Co-developed-by: Ezequiel Garcia <redacted> Signed-off-by: Ezequiel Garcia <redacted> Signed-off-by: Adrian Ratiu <redacted> Signed-off-by: Andrzej Pietrasiewicz <redacted> Co-developed-by: Daniel Almeida <daniel.almeida@collabora.com> Signed-off-by: Daniel Almeida <daniel.almeida@collabora.com> ---
[snip]
+ +#define V4L2_VP9_FRAME_FLAG_KEY_FRAME 0x001 +#define V4L2_VP9_FRAME_FLAG_SHOW_FRAME 0x002 +#define V4L2_VP9_FRAME_FLAG_ERROR_RESILIENT 0x004 +#define V4L2_VP9_FRAME_FLAG_INTRA_ONLY 0x008 +#define V4L2_VP9_FRAME_FLAG_ALLOW_HIGH_PREC_MV 0x010 +#define V4L2_VP9_FRAME_FLAG_REFRESH_FRAME_CTX 0x020 +#define V4L2_VP9_FRAME_FLAG_PARALLEL_DEC_MODE 0x040 +#define V4L2_VP9_FRAME_FLAG_X_SUBSAMPLING 0x080 +#define V4L2_VP9_FRAME_FLAG_Y_SUBSAMPLING 0x100 +#define V4L2_VP9_FRAME_FLAG_COLOR_RANGE_FULL_SWING 0x200 + +#define V4L2_VP9_SIGN_BIAS_LAST 0x1 +#define V4L2_VP9_SIGN_BIAS_GOLDEN 0x2 +#define V4L2_VP9_SIGN_BIAS_ALT 0x4 + +#define V4L2_VP9_RESET_FRAME_CTX_NONE 0 +#define V4L2_VP9_RESET_FRAME_CTX_SPEC 1 +#define V4L2_VP9_RESET_FRAME_CTX_ALL 2 + +#define V4L2_VP9_INTERP_FILTER_EIGHTTAP 0 +#define V4L2_VP9_INTERP_FILTER_EIGHTTAP_SMOOTH 1 +#define V4L2_VP9_INTERP_FILTER_EIGHTTAP_SHARP 2 +#define V4L2_VP9_INTERP_FILTER_BILINEAR 3 +#define V4L2_VP9_INTERP_FILTER_SWITCHABLE 4 + +#define V4L2_VP9_REFERENCE_MODE_SINGLE_REFERENCE 0 +#define V4L2_VP9_REFERENCE_MODE_COMPOUND_REFERENCE 1 +#define V4L2_VP9_REFERENCE_MODE_SELECT 2 + +#define V4L2_VP9_PROFILE_MAX 3 + +#define V4L2_CID_STATELESS_VP9_FRAME (V4L2_CID_CODEC_STATELESS_BASE + 300) +/** + * struct v4l2_ctrl_vp9_frame - VP9 frame decoding control + * + * @lf: loop filter parameters. See &v4l2_vp9_loop_filter for more details
Seems these documentation is missing an ending period for many fields.
+ * @quant: quantization parameters. See &v4l2_vp9_quantization for more details + * @seg: segmentation parameters. See &v4l2_vp9_segmentation for more details + * @flags: combination of V4L2_VP9_FRAME_FLAG_* flags + * @compressed_header_size: compressed header size in bytes + * @uncompressed_header_size: uncompressed header size in bytes + * @frame_width_minus_1: add 1 to it and you'll get the frame width expressed in pixels + * @frame_height_minus_1: add 1 to it and you'll get the frame height expressed in pixels + * @render_width_minus_1: add 1 to it and you'll get the expected render width expressed in + * pixels. This is not used during the decoding process but might be used by HW scalers + * to prepare a frame that's ready for scanout + * @render_height_minus_1: add 1 to it and you'll get the expected render height expressed in + * pixels. This is not used during the decoding process but might be used by HW scalers + * to prepare a frame that's ready for scanout + * @last_frame_ts: "last" reference buffer timestamp. + * The timestamp refers to the timestamp field in struct v4l2_buffer. + * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64. + * @golden_frame_ts: "golden" reference buffer timestamp. + * The timestamp refers to the timestamp field in struct v4l2_buffer. + * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64. + * @alt_frame_ts: "alt" reference buffer timestamp. + * The timestamp refers to the timestamp field in struct v4l2_buffer. + * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64. + * @ref_frame_sign_bias: a bitfield specifying whether the sign bias is set for a given + * reference frame. Either of V4L2_VP9_SIGN_BIAS_*. + * @reset_frame_context: specifies whether the frame context should be reset to default values. + * Either of V4L2_VP9_RESET_FRAME_CTX_*. + * @frame_context_idx: frame context that should be used/updated + * @profile: VP9 profile. Can be 0, 1, 2 or 3 + * @bit_depth: bits per components. Can be 8, 10 or 12. Note that not all profiles support + * 10 and/or 12 bits depths + * @interpolation_filter: specifies the filter selection used for performing inter prediction. + * Either of V4L2_VP9_INTERP_FILTER_* + * @tile_cols_log2: specifies the base 2 logarithm of the width of each tile (where the width + * is measured in units of 8x8 blocks). Shall be less than or equal to 6 + * @tile_rows_log2: specifies the base 2 logarithm of the height of each tile (where the height + * is measured in units of 8x8 blocks) + * @reference_mode: specifies the type of inter prediction to be used. See
See what? :-)
+ * Either of V4L2_VP9_REFERENCE_MODE_*
Other controls use V4L2_VP9_REFERENCE_MODE_{}, {} instead of *.
The same applies to all the documentation.
+ * @reserved: padding field. Should be zeroed by applications.
+ */
+struct v4l2_ctrl_vp9_frame {
+ struct v4l2_vp9_loop_filter lf;
+ struct v4l2_vp9_quantization quant;
+ struct v4l2_vp9_segmentation seg;
+ __u32 flags;
+ __u16 compressed_header_size;
+ __u16 uncompressed_header_size;
+ __u16 frame_width_minus_1;
+ __u16 frame_height_minus_1;
+ __u16 render_width_minus_1;
+ __u16 render_height_minus_1;
+ __u64 last_frame_ts;
+ __u64 golden_frame_ts;
+ __u64 alt_frame_ts;
+ __u8 ref_frame_sign_bias;
+ __u8 reset_frame_context;
+ __u8 frame_context_idx;
+ __u8 profile;
+ __u8 bit_depth;
+ __u8 interpolation_filter;
+ __u8 tile_cols_log2;
+ __u8 tile_rows_log2;
+ __u8 reference_mode;
+ __u8 reserved[7];
+};
+Also, have you checked html and pdf docs and make sure it looks as you expect? Thanks, Ezequiel _______________________________________________ linux-arm-kernel mailing list linux-arm-kernel@lists.infradead.org http://lists.infradead.org/mailman/listinfo/linux-arm-kernel