Thread (12 messages) 12 messages, 4 authors, 2021-06-03

Re: RNDR/SS vs. SMCCC

From: Mark Brown <broonie@kernel.org>
Date: 2021-05-28 13:15:41

On Fri, May 28, 2021 at 09:12:38AM +1000, Benjamin Herrenschmidt wrote:
On Thu, 2021-05-27 at 13:50 +0100, Mark Brown wrote:
quoted
Like the comments say the arm64 RNDR register is not intended to
be directly providing entropy but rather returning the output of
a DRBG which is seeded from an actual entropy source whereas the
SMCCC call is intended to return something from an actual entropy
source directly.
Right, I was thinking about using RNDRSS instead.
Yeah, I *suspect* that's where we'll end up longer term now that
the random.c code is less enthusiastic about calling the
function - it was where the patches where initially until the
concerns about overloading were raised and it does seem to map
more naturally onto the API.  I do think we should hold off until
we've got some concrete information on how real systems perform
simply to avoid churn but I wouldn't be surprised to see us
making changes once we have data.  Sounds like you'll be able to
help out here!

Note that they do both get washed through the PRNG, not that I
think it makes a huge difference to the argument here.
quoted
In practice most of the non-seed arch_get_random usage is either
a fallback if there's no seed variant or mixed in with the CRNG
output anyway.
Right but I still don't believe the end result makes a whole lot of
sense. In absence of SMCCC we end up using RNDR as a seed which hits
the "not a great match" comment. Not a huge deal I suppose, for our
(EC2) case, we could just not implement the SMCCC call, and let it use
RNDR, it's still going to be better than no HW random source, I just
don't like those firmware calls much.
I do see them as useful for the seeding case, it shouldn't be in
quite such sensitive fast paths as the regular versions and 
it means that if a system has a better entropy source than the
one backing RNDR (especially if the one backing RNDR has some
actual problem) then we can override in software.  As you say if
the SMCCC isn't offering anything over the system registers then
platforms don't need to implement it.
quoted
The arch_get_random_ interfaces already provide a return code
which the callers can handle as needed, they can do something
appropriate for the scenario rather than the architecture code
having to pick.  Sometimes that's to retry later (random.c does
this when seeding for example), sometimes that's to just carry on
with whatever other entropy they've already got.
Ok. It's unfortunate that the ISA is so vague on the circumstances
where the instructions are allowed to fail... it says "a reasonable
amount of time", it may as well have said a "random amount of time" for
the usefulness of it ;-)
The implementation I'm aware of will fail extremely rarely when the HW
detects an issues that requires corrective action, but I could imagine
some implemetations just failing when there's no entropy at hand (esp.
with RNDRSS).
Yes, I think there being inadequate entropy at hand to reseed is
the big concern here - some of that's going to be a quality
tradeoff and it's very hard to actually enforce any constraints
even if you define them so ultimately it all comes down to
quality of implementation issues.
As long as the callers don't give up permanently, that's fine. I was
just a bit concerned by cnrg_init_try_arch{_early}. It would be
preferable for these to "try harder".
Yeah, there is some scope for retries there - unfortunately the
arch_get_random_ interface can't distinguish between temporary
and permanent failures, and people won't want to to slow down the
boot path at all by actually blocking.  Looking again there's
some scope for improving this process, we will continue to pull
seed values in crng_reseed() but not in quite the same way.  I'm
now wondering if it'd make sense to hook retries of the
architecture init into or alongside try_to_generate_entropy() in
wait_for_random_bytes() when trust_cpu is set.
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