Re: [PATCH] random: avoid arch_get_random_seed_long() when collecting IRQ randomness
From: André Przywara <andre.przywara@arm.com>
Date: 2020-11-11 10:46:36
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On 11/11/2020 10:05, Ard Biesheuvel wrote: Hi,
On Wed, 11 Nov 2020 at 10:45, André Przywara [off-list ref] wrote:quoted
On 11/11/2020 08:19, Ard Biesheuvel wrote: Hi,quoted
(+ Eric) On Thu, 5 Nov 2020 at 16:29, Ard Biesheuvel [off-list ref] wrote:quoted
When reseeding the CRNG periodically, arch_get_random_seed_long() is called to obtain entropy from an architecture specific source if one is implemented. In most cases, these are special instructions, but in some cases, such as on ARM, we may want to back this using firmware calls, which are considerably more expensive. Another call to arch_get_random_seed_long() exists in the CRNG driver, in add_interrupt_randomness(), which collects entropy by capturing inter-interrupt timing and relying on interrupt jitter to provide random bits. This is done by keeping a per-CPU state, and mixing in the IRQ number, the cycle counter and the return address every time an interrupt is taken, and mixing this per-CPU state into the entropy pool every 64 invocations, or at least once per second. The entropy that is gathered this way is credited as 1 bit of entropy. Every time this happens, arch_get_random_seed_long() is invoked, and the result is mixed in as well, and also credited with 1 bit of entropy. This means that arch_get_random_seed_long() is called at least once per second on every CPU, which seems excessive, and doesn't really scale, especially in a virtualization scenario where CPUs may be oversubscribed: in cases where arch_get_random_seed_long() is backed by an instruction that actually goes back to a shared hardware entropy source (such as RNDRRS on ARM), we will end up hitting it hundreds of times per second.May I ask why this should be a particular problem? Form what I gathered on the web, it seems like most h/w RNGs have a capacity of multiple MBit/s. Wikipedia [1] suggests that the x86 CPU instructions generate at least 20 Mbit/s (worst case: AMD's 2500 cycles @ 800 MHz), and I measured around 78 Mbit/s with the raw entropy source on my Juno (possibly even limited by slow MMIO). So it seems unlikely that a few kbit/s drain the hardware entropy source. If we consider this interface comparably cheap, should we then not try to plug the Arm firmware interface into this?I'm not sure I follow. Are you saying we should not wire up a comparatively expensive firmware interface to arch_get_random_seed_long() because we currently assume it is backed by something cheap?
Yes. I wanted to (ab)use this patch to clarify this. x86 and arm64 use CPU instructions (so far), S390 copies from some buffer. PPC uses either a CPU instruction or an MMIO access. All of these I would consider comparably cheap, especially when compared to a firmware call with unknown costs. In fact the current Trusted Firmware implementation[1] is not really terse, also the generic SMC dispatcher calls a platform defined routine, which could do anything. So to also guide the implementation in TF-A, it would be good to establish what arch_get_random expects to be. The current implementations and the fact that it lives in a header file suggests that it's meant as a slim wrapper around something cheap.
Because doing so would add significantly to the cost. Also note that a firmware interface would permit other ways of gathering entropy that are not necessarily backed by a dedicated high bandwidth noise source (and we already have examples of this)
Yes, agreed. So I have a hwrng driver for the Arm SMCCC TRNG interface ready. I would post this, but would like to know if we should drop the proposed arch_get_random implementation [2][3] of this interface.
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I am not against this patch, actually am considering this a nice cleanup, to separate interrupt generated entropy from other sources. Especially since we call arch_get_random_seed_long() under a spinlock here. But I am curious about the expectations from arch_get_random in general.I think it is reasonable to clean this up a little bit. A random *seed* is not the same thing as a random number, and given that we expose both interfaces, it makes sense to permit the seed variant to be more costly, and only use it as intended (i.e., to seed a random number generator)
That's true, it seems we chickened out on the arm64 implementation already, by not using the intended stronger instruction for seed (RNDRRS), and not implementing arch_get_random_long() at all. But I guess that's another story. Cheers, Andre. [1] https://review.trustedfirmware.org/c/TF-A/trusted-firmware-a/+/5585/3 [2] http://lists.infradead.org/pipermail/linux-arm-kernel/2020-November/615375.html [3] http://lists.infradead.org/pipermail/linux-arm-kernel/2020-November/615376.html
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So let's drop the call to arch_get_random_seed_long() from add_interrupt_randomness(), and instead, rely on crng_reseed() to call the arch hook to get random seed material from the platform.So I tested this and it works as expected: I see some calls on initialisation, then a handful of calls every few seconds from the periodic reseeding. The large number of calls every second are gone.Excellent, thanks for confirming.quoted
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Signed-off-by: Ard Biesheuvel <ardb@kernel.org>Since the above questions are unrelated to this particular patch: Reviewed-by: Andre Przywara <andre.przywara@arm.com> Tested-by: Andre Przywara <andre.przywara@arm.com> Cheers, Andre [1] https://en.wikipedia.org/wiki/RDRAND#Performancequoted
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--- drivers/char/random.c | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-)diff --git a/drivers/char/random.c b/drivers/char/random.c index 2a41b21623ae..a9c393c1466d 100644 --- a/drivers/char/random.c +++ b/drivers/char/random.c@@ -1261,8 +1261,6 @@ void add_interrupt_randomness(int irq, int irq_flags) cycles_t cycles = random_get_entropy(); __u32 c_high, j_high; __u64 ip; - unsigned long seed; - int credit = 0; if (cycles == 0) cycles = get_reg(fast_pool, regs);@@ -1298,23 +1296,12 @@ void add_interrupt_randomness(int irq, int irq_flags) fast_pool->last = now; __mix_pool_bytes(r, &fast_pool->pool, sizeof(fast_pool->pool)); - - /* - * If we have architectural seed generator, produce a seed and - * add it to the pool. For the sake of paranoia don't let the - * architectural seed generator dominate the input from the - * interrupt noise. - */ - if (arch_get_random_seed_long(&seed)) { - __mix_pool_bytes(r, &seed, sizeof(seed)); - credit = 1; - } spin_unlock(&r->lock); fast_pool->count = 0; /* award one bit for the contents of the fast pool */ - credit_entropy_bits(r, credit + 1); + credit_entropy_bits(r, 1); } EXPORT_SYMBOL_GPL(add_interrupt_randomness); --2.17.1
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