Thread (13 messages) 13 messages, 3 authors, 2020-07-27

Re: [PATCH v10 04/13] iommu/arm-smmu-qcom: Add implementation for the adreno GPU SMMU

From: Bjorn Andersson <hidden>
Date: 2020-07-27 06:26:57
Also in: linux-arm-msm, linux-iommu, lkml

On Mon 20 Jul 08:40 PDT 2020, Jordan Crouse wrote:
quoted hunk ↗ jump to hunk
diff --git a/drivers/iommu/arm-smmu-qcom.c b/drivers/iommu/arm-smmu-qcom.c
[..]
+static int qcom_adreno_smmu_alloc_context_bank(struct arm_smmu_domain *smmu_domain,
+		struct device *dev, int start, int count)
+{
+	struct arm_smmu_device *smmu = smmu_domain->smmu;
+
+	/*
+	 * Assign context bank 0 to the GPU device so the GPU hardware can
+	 * switch pagetables
+	 */
+	if (qcom_adreno_smmu_is_gpu_device(dev)) {
+		if (start > 0 || test_bit(0, smmu->context_map))
+			return -ENOSPC;
+
+		set_bit(0, smmu->context_map);
+		return 0;
+	}
+
+	return __arm_smmu_alloc_bitmap(smmu->context_map, start, count);
If we end up here before the GPU device shows up this is going to
steal the first context bank, causing the subsequent allocation for the
GPU to always fail.

As such I think it would be appropriate for you to adjust "start" to
never be 0 here. And I think it would be appropriate to write this
function as:

	if (gpu) {
		start = 0;
		count = 1;
	} else {
		if (start == 0)
			start = 1;
	}

	return __arm_smmu_alloc_bitmap(smmu->context_map, start, count);

Regards,
Bjorn

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