On 14/12/17 12:12, Christoffer Dall wrote:
On Mon, Dec 11, 2017 at 09:53:13AM +0000, Marc Zyngier wrote:
quoted
On 07/12/17 17:06, Christoffer Dall wrote:
quoted
So far this is just a copy of the legacy non-VHE switch function, where
we only change the existing calls to has_vhe() in both the original and
new functions.
I'm not sure I correctly parse the above. Do you want to say that you
use has_vhe() to select the right world switch back-end? Or did you mean
to drop some of the has_vhe() calls in the non-VHE case?
That's a leftover from a previous patch version. How about the
following instead?
So far this is just a copy of the legacy non-VHE switch function, but we
will start reworking these functions in separate directions to work on
VHE and non-VHE in the most optimal way in later patches.
This makes more sense.With that change:
Reviewed-by: Marc Zyngier <redacted>
M.
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