On Sun, Jul 30, 2017 at 09:37:47PM +0800, Boqun Feng wrote:
On Fri, Jul 28, 2017 at 12:09:56PM -0700, Paul E. McKenney wrote:
quoted
On Fri, Jul 28, 2017 at 11:41:29AM -0700, Paul E. McKenney wrote:
quoted
On Fri, Jul 28, 2017 at 07:55:30AM -0700, Paul E. McKenney wrote:
quoted
On Fri, Jul 28, 2017 at 08:54:16PM +0800, Boqun Feng wrote:
[ . . . ]
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Even though Jonathan's testing indicates that it didn't fix this
particular problem:
Acked-by: Paul E. McKenney <redacted>
And while we are at it:
Tested-by: Paul E. McKenney <redacted>
Not because it it fixed the TREE01 issue -- it did not. But as near
as I can see, it didn't cause any additional issues.
Understood.
Still work on waketorture for a test case which could trigger this
problem in a real world. My old plan is to send this out when I could
use waketorture to show this patch actually resolves some potential
bugs, but just put it ahead here in case it may help.
Will send it out with your Tested-by and Acked-by and continue to work
on waketorture.
Sounds good!
Given that Jonathan's traces didn't show a timer expiration, the problems
might be in timers.
Thanx, Paul