[PATCH v6] arm64: fpsimd: improve stacking logic in non-interruptible context
flat view
DORMANTno replies
From: Ard Biesheuvel <hidden>
Date: 2016-12-13 19:19:32
On 13 December 2016 at 19:17, Ard Biesheuvel [off-list ref] wrote:
On 13 December 2016 at 17:34, Catalin Marinas [off-list ref] wrote:quoted
On Tue, Dec 13, 2016 at 12:35:29PM +0000, Ard Biesheuvel wrote:quoted
Currently, we allow kernel mode NEON in softirq or hardirq context by stacking and unstacking a slice of the NEON register file for each call to kernel_neon_begin() and kernel_neon_end(), respectively. Given that a) a CPU typically spends most of its time in userland, during which time no kernel mode NEON in process context is in progress, b) a CPU spends most of its time in the kernel doing other things than kernel mode NEON when it gets interrupted to perform kernel mode NEON in softirq context the stacking and subsequent unstacking is only necessary if we are interrupting a thread while it is performing kernel mode NEON in process context, which means that in all other cases, we can simply preserve the userland FPSIMD state once, and only restore it upon return to userland, even if we are being invoked from softirq or hardirq context. So instead of checking whether we are running in interrupt context, keep track of the level of nested kernel mode NEON calls in progress, and only perform the eager stack/unstack if the level exceeds 1. Signed-off-by: Ard Biesheuvel <redacted> --- v6: - use a spinlock instead of disabling interruptsMy concern with the spinlock or disabling interrupts is the latency if we ever get some insanely long SVE vectors.Thinking about this a bit more, and trying a couple of things in code, I think this looks like it could be a nasty problem. The primary issue is that *any* code that handles the FP/SIMD state, i.e., preserve it, restore it, etc, could be interrupted, and if kernel_neon_begin()/_end() was used during that time, the top SVE end of the registers is just blown away if we don't make the nested save/restore SVE aware. For instance, looking at void fpsimd_restore_current_state(void) { preempt_disable(); if (test_and_clear_thread_flag(TIF_FOREIGN_FPSTATE)) { struct fpsimd_state *st = ¤t->thread.fpsimd_state; fpsimd_load_state(st); this_cpu_write(fpsimd_last_state, st); st->cpu = smp_processor_id(); } preempt_enable(); } if fpsimd_load_state() is interrupted and the NEON is used, the registers that were restored before the interruption will have incorrect values if SVE is being used by userland. On the preserve side, we can deal with this by preserving into a temp buffer, and only store the value that was recorded when the flag was set, i.e., static void safe_preserve_fpsimd_state(void) { union __fpsimd_percpu_state *s = this_cpu_ptr(nested_fpsimdstate); if (in_irq()) { /* No interruptions possible, so just proceed */ if (!test_and_set_thread_flag(TIF_FOREIGN_FPSTATE)) fpsimd_save_state(¤t->thread.fpsimd_state);
The indentation is slightly off here: the 'else' treats the !in_irq() case
} else {
struct fpsimd_state *fp;
fp = in_interrupt() ? &s[0].full : &s[1].full;
fpsimd_save_state(fp);
if (!test_and_set_thread_flag(TIF_FOREIGN_FPSTATE))
current->thread.fpsimd_state = *fp;
}
}
which is already cumbersome if the full FP/SIMD state grows to 64 KB
However, on the restore side, I fail to see how we can tolerate
interruptions in a similar way.
--
Ard.