[PATCH 2/3] ARM: convert to generated system call tables
From: robert.jarzmik@free.fr (Robert Jarzmik)
Date: 2016-10-26 20:14:46
Also in:
linux-api, linux-arch
Geert Uytterhoeven [off-list ref] writes:
On Sat, Oct 22, 2016 at 10:23 PM, Robert Jarzmik [off-list ref] wrote:quoted
Arnd Bergmann [off-list ref] writes:quoted
On Friday, October 21, 2016 4:48:56 PM CEST Russell King - ARM Linux wrote:quoted
What's the point of the x32 mode?On x86, the motivation is faster code for most use cases that don't need a lot of memory, as the 64-bit opcodes have 16 registers rather than 8 in 32-bit mode but 32-bit pointers have lower cache footprint than 64-bit pointers.For completness, the second point of x32 AFAIU is the IP-relative addressing which is not available in standard 32 bit mode, which improves PIC code. For simple not algorithmic code (think Android HAL for example) with many shared libraries, it's better in the Hardware Abstraction Layer Libraries, instead of the push-to-stack and pop register.But that's not an advantage compared to full am64 mode, right?
Nope, the amd64 (that's what you have in mind with am64, not aarch64 right ?) mode has the IP-relative has well, so x32 has no advantage over amd64 in this area. x32 over amd64 advantage is cache and memory footprint AFAICT, I don't see other benefits. There doesn't seem to be any ISA differences, or I didn't really notice in my daily system performance analysis job. There was a nice presentation made by Peter Anvin at a Plumber conference, here : http://linuxplumbersconf.org/2011/ocw/sessions/531 Cheers. -- Robert