[PATCH 1/2] clk: imx6: fix i.MX6DL clock tree to reflect reality
From: Stephen Boyd <hidden>
Date: 2016-09-20 23:58:40
Also in:
linux-clk
From: Stephen Boyd <hidden>
Date: 2016-09-20 23:58:40
Also in:
linux-clk
On 09/16, Lucas Stach wrote:
The current clock tree only implements the minimal set of differences between the i.MX6Q and the i.MX6DL, but that doesn't really reflect reality. Apply the following fixes to match the RM: - DL has no GPU3D_SHADER_SEL/PODF, the shader domain is clocked by GPU3D_CORE - GPU3D_SHADER_SEL/PODF has been repurposed as GPU2D_CORE_SEL/PODF - GPU2D_CORE_SEL/PODF has been repurposed as MLB_SEL/PODF Cc: stable at vger.kernel.org Signed-off-by: Lucas Stach <l.stach@pengutronix.de> ---
Applied to clk-next -- Qualcomm Innovation Center, Inc. is a member of Code Aurora Forum, a Linux Foundation Collaborative Project