Thread (8 messages) 8 messages, 5 authors, 2013-09-14

[Linaro-mm-sig] [RFC 0/1] drm/pl111: Initial drm/kms driver for pl111

From: l.stach@pengutronix.de (Lucas Stach)
Date: 2013-08-06 12:21:24
Also in: dri-devel, linux-fbdev, linux-media, lkml

Possibly related (same subject, not in this thread)

Am Dienstag, den 06.08.2013, 12:31 +0100 schrieb Tom Cooksey:
Hi Rob,

+lkml
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On Fri, Jul 26, 2013 at 11:58 AM, Tom Cooksey [off-list ref]
wrote:
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 * It abuses flags parameter of DRM_IOCTL_MODE_CREATE_DUMB to
   also allocate buffers for the GPU. Still not sure how to 
   resolve this as we don't use DRM for our GPU driver.
any thoughts/plans about a DRM GPU driver?  Ideally long term
(esp. once the dma-fence stuff is in place), we'd have 
gpu-specific drm (gpu-only, no kms) driver, and SoC/display
specific drm/kms driver, using prime/dmabuf to share between
the two.
The "extra" buffers we were allocating from armsoc DDX were really
being allocated through DRM/GEM so we could get an flink name
for them and pass a reference to them back to our GPU driver on
the client side. If it weren't for our need to access those
extra off-screen buffers with the GPU we wouldn't need to
allocate them with DRM at all. So, given they are really "GPU"
buffers, it does absolutely make sense to allocate them in a
different driver to the display driver.

However, to avoid unnecessary memcpys & related cache
maintenance ops, we'd also like the GPU to render into buffers
which are scanned out by the display controller. So let's say
we continue using DRM_IOCTL_MODE_CREATE_DUMB to allocate scan
out buffers with the display's DRM driver but a custom ioctl
on the GPU's DRM driver to allocate non scanout, off-screen
buffers. Sounds great, but I don't think that really works
with DRI2. If we used two drivers to allocate buffers, which
of those drivers do we return in DRI2ConnectReply? Even if we
solve that somehow, GEM flink names are name-spaced to a
single device node (AFAIK). So when we do a DRI2GetBuffers,
how does the EGL in the client know which DRM device owns GEM
flink name "1234"? We'd need some pretty dirty hacks.
You would return the name of the display driver allocating the
buffers.  On the client side you can use generic ioctls to go from
flink -> handle -> dmabuf.  So the client side would end up opening
both the display drm device and the gpu, but without needing to know
too much about the display.
I think the bit I was missing was that a GEM bo for a buffer imported
using dma_buf/PRIME can still be flink'd. So the display controller's
DRM driver allocates scan-out buffers via the DUMB buffer allocate
ioctl. Those scan-out buffers than then be exported from the
dispaly's DRM driver and imported into the GPU's DRM driver using
PRIME. Once imported into the GPU's driver, we can use flink to get a
name for that buffer within the GPU DRM driver's name-space to return
to the DRI2 client. That same namespace is also what DRI2 back-
buffers are allocated from, so I think that could work... Except...
(and.. the general direction is that things will move more to just use
dmabuf directly, ie. wayland or dri3)
I agree, DRI2 is the only reason why we need a system-wide ID. I also
prefer buffers to be passed around by dma_buf fd, but we still need to
support DRI2 and will do for some time I expect.


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Anyway, that latter case also gets quite difficult. The "GPU"
DRM driver would need to know the constraints of the display
controller when allocating buffers intended to be scanned out.
For example, pl111 typically isn't behind an IOMMU and so
requires physically contiguous memory. We'd have to teach the
GPU's DRM driver about the constraints of the display HW. Not
exactly a clean driver model. :-(

I'm still a little stuck on how to proceed, so any ideas
would greatly appreciated! My current train of thought is
having a kind of SoC-specific DRM driver which allocates
buffers for both display and GPU within a single GEM
namespace. That SoC-specific DRM driver could then know the
constraints of both the GPU and the display HW. We could then
use PRIME to export buffers allocated with the SoC DRM driver
and import them into the GPU and/or display DRM driver.
Usually if the display drm driver is allocating the buffers that
might be scanned out, it just needs to have minimal knowledge of 
the GPU (pitch alignment constraints).  I don't think we need a 
3rd device just to allocate buffers.
While Mali can render to pretty much any buffer, there is a mild
performance improvement to be had if the buffer stride is aligned to
the AXI bus's max burst length when drawing to the buffer.
I suspect the display controllers might frequently benefit if the
pitch is aligned to AXI burst length too..
If the display controller is going to be reading from linear memory
I don't think it will make much difference - you'll just get an extra
1-2 bus transactions per scanline. With a tile-based GPU like Mali,
you get those extra transactions per _tile_ scan-line and as such,
the overhead is more pronounced.


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So in some respects, there is a constraint on how buffers which will
be drawn to using the GPU are allocated. I don't really like the idea
of teaching the display controller DRM driver about the GPU buffer
constraints, even if they are fairly trivial like this. If the same
display HW IP is being used on several SoCs, it seems wrong somehow
to enforce those GPU constraints if some of those SoCs don't have a
GPU.
Well, I suppose you could get min_pitch_alignment from devicetree, or
something like this..

In the end, the easy solution is just to make the display allocate to
the worst-case pitch alignment.  In the early days of dma-buf
discussions, we kicked around the idea of negotiating or
programatically describing the constraints, but that didn't really
seem like a bounded problem.
Yeah - I was around for some of those discussions and agree it's not
really an easy problem to solve.


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We may also then have additional constraints when sharing buffers
between the display HW and video decode or even camera ISP HW.
Programmatically describing buffer allocation constraints is very
difficult and I'm not sure you can actually do it - there's some
pretty complex constraints out there! E.g. I believe there's a
platform where Y and UV planes of the reference frame need to be in
separate DRAM banks for real-time 1080p decode, or something like
that?
yes, this was discussed.  This is different from pitch/format/size
constraints.. it is really just a placement constraint (ie. where do
the physical pages go).  IIRC the conclusion was to use a dummy
devices with it's own CMA pool for attaching the Y vs UV buffers.
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Anyway, I guess my point is that even if we solve how to allocate
buffers which will be shared between the GPU and display HW such that
both sets of constraints are satisfied, that may not be the end of
the story.
that was part of the reason to punt this problem to userspace ;-)

In practice, the kernel drivers doesn't usually know too much about
the dimensions/format/etc.. that is really userspace level knowledge.
There are a few exceptions when the kernel needs to know how to setup
GTT/etc for tiled buffers, but normally this sort of information is up
at the next level up (userspace, and drm_framebuffer in case of
scanout).  Userspace media frameworks like GStreamer already have a
concept of format/caps negotiation.  For non-display<->gpu sharing, I
think this is probably where this sort of constraint negotiation
should be handled.
I agree that user-space will know which devices will access the buffer
and thus can figure out at least a common pixel format. Though I'm not
so sure userspace can figure out more low-level details like alignment
and placement in physical memory, etc.

Anyway, assuming user-space can figure out how a buffer should be 
stored in memory, how does it indicate this to a kernel driver and 
actually allocate it? Which ioctl on which device does user-space
call, with what parameters? Are you suggesting using something like
ION which exposes the low-level details of how buffers are laid out in
physical memory to userspace? If not, what?
I strongly disagree with exposing low-level hardware details like tiling
to userspace. If we have to do the negotiation of those things in
userspace we will end up with having to pipe those information through
things like the wayland protocol. I don't see how this could ever be
considered a good idea.

I would rather see kernel drivers negotiating those things at dmabuf
attach time in way invisible to userspace. I agree that this negotiation
thing isn't easy to get right for the plethora of different hardware
constraints we see today, but I would rather see this in-kernel, where
we have the chance to fix things up if needed, than in a fixed userspace
interface.

Regards,
Lucas
-- 
Pengutronix e.K.                           | Lucas Stach                 |
Industrial Linux Solutions                 | http://www.pengutronix.de/  |
Peiner Str. 6-8, 31137 Hildesheim, Germany | Phone: +49-5121-206917-5076 |
Amtsgericht Hildesheim, HRA 2686           | Fax:   +49-5121-206917-5555 |
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