Thread (3 messages) 3 messages, 3 authors, 2013-06-21

[RFC PATCH v2] dmabuf-sync: Introduce buffer synchronization framework

From: l.stach@pengutronix.de (Lucas Stach)
Date: 2013-06-21 12:29:32
Also in: dri-devel, linux-fbdev, linux-media

Possibly related (same subject, not in this thread)

Hi Inki,

please refrain from sending HTML Mails, it makes proper quoting without
messing up the layout everywhere pretty hard.

Am Freitag, den 21.06.2013, 20:01 +0900 schrieb Inki Dae:
[...]
        Yeah, you'll some knowledge and understanding about the API
        you are
        working with to get things right. But I think it's not an
        unreasonable
        thing to expect the programmer working directly with kernel
        interfaces
        to read up on how things work.
        
        Second thing: I'll rather have *one* consistent API for every
        subsystem,
        even if they differ from each other than having to implement
        this
        syncpoint thing in every subsystem. Remember: a single execbuf
        in DRM
        might reference both GEM objects backed by dma-buf as well
        native SHM or
        CMA backed objects. The dma-buf-mgr proposal already allows
        you to
        handle dma-bufs much the same way during validation than
        native GEM
        objects.
 
Actually, at first I had implemented a fence helper framework based on
reservation and dma fence to provide easy-use-interface for device
drivers. However, that was wrong implemention: I had not only
customized the dma fence but also not considered dead lock issue.
After that, I have reimplemented it as dmabuf sync to solve dead
issue, and at that time, I realized that we first need to concentrate
on the most basic thing: the fact CPU and CPU, CPU and DMA, or DMA and
DMA can access a same buffer, And the fact simple is the best, and the
fact we need not only kernel side but also user side interfaces. After
that, I collected what is the common part for all subsystems, and I
have devised this dmabuf sync framework for it. I'm not really
specialist in Desktop world. So question. isn't the execbuf used only
for the GPU? the gpu has dedicated video memory(VRAM) so it needs
migration mechanism between system memory and the dedicated video
memory, and also to consider ordering issue while be migrated.
 
Yeah, execbuf is pretty GPU specific, but I don't see how this matters
for this discussion. Also I don't see a big difference between embedded
and desktop GPUs. Buffer migration is more of a detail here. Both take
command stream that potentially reference other buffers, which might be
native GEM or dma-buf backed objects. Both have to make sure the buffers
are in the right domain (caches cleaned and address mappings set up) and
are available for the desired operation, meaning you have to sync with
other DMA engines and maybe also with CPU.

The only case where sync isn't clearly defined right now by the current
API entrypoints is when you access memory through the dma-buf fallback
mmap support, which might happen with some software processing element
in a video pipeline or something. I agree that we will need a userspace
interface here, but I think this shouldn't be yet another sync object,
but rather more a prepare/fini_cpu_access ioctl on the dma-buf which
hooks into the existing dma-fence and reservation stuff.
        
        And to get back to my original point: if you have more than
        one task
        operating together on a buffer you absolutely need some kind
        of real IPC
        to sync them up and do something useful. Both you syncpoints
        and the
        proposed dma-fences only protect the buffer accesses to make
        sure
        different task don't stomp on each other. There is nothing in
        there to
        make sure that the output of your pipeline is valid. You have
        to take
        care of that yourself in userspace. I'll reuse your example to
        make it
        clear what I mean:
        
        Task A                                         Task B
        ------                                         -------
        dma_buf_sync_lock(buf1)
        CPU write buf1
        dma_buf_sync_unlock(buf1)
                  ---------schedule Task A again-------
        dma_buf_sync_lock(buf1)
        CPU write buf1
        dma_buf_sync_unlock(buf1)
                    ---------schedule Task B---------
                                                       qbuf(buf1)
        
        dma_buf_sync_lock(buf1)
                                                       ....
        
        This is what can happen if you don't take care of proper
        syncing. Task A
        writes something to the buffer in expectation that Task B will
        take care
        of it, but before Task B even gets scheduled Task A overwrites
        the
        buffer again. Not what you wanted, isn't it?
 
Exactly wrong example. I had already mentioned about that. "In case
that data flow goes from A to B, it needs some kind of IPC between the
two tasks every time"  So again, your example would have no any
problem in case that *two tasks share the same buffer but these tasks
access the buffer(buf1) as write, and data of the buffer(buf1) isn't
needed to be shared*.  They just need to use the buffer as *storage*.
So All they want is to avoid stomping on the buffer in this case.
 
Sorry, but I don't see the point. If no one is interested in the data of
the buffer, why are you sharing it in the first place?
        
        So to make sure the output of a pipeline of some kind is what
        you expect
        you have to do syncing with IPC
 
So not true.
 
        . And once you do CPU access it is a
        synchronous thing in the stream of events. I see that you
        might want to
        have some kind of bracketed CPU access even for the fallback
        mmap case
        for things like V4L2 that don't provide explicit sync by their
        own, but
        in no way I can see why we would need a user/kernel shared
        syncpoint for
        this.
        
        > > A more advanced way to achieve this
        > > would be using cross-device fences to avoid going through
        userspace for
        > > every syncpoint.
        > >
        >
        > Ok, maybe there is something I missed. So question. What is
        the
        > cross-device fences? dma fence?. And how we can achieve the
        > synchronization mechanism without going through user space
        for every
        > syncpoint; CPU and DMA share a same buffer?. And could you
        explain it
        > in detail as long as possible like I did?
        >
        
        Yeah I'm talking about the proposed dma-fences. They would
        allow you to
        just queue things into the kernel without waiting for a device
        operation
        to finish. But you still have to make sure that your commands
        have the
        right order and don't go wild. So for example you could do
        something
        like this:
        
        Userspace                                   Kernel
        ---------                                   ------
        1. build DRM command stream
        rendering into buf1
        2. queue command stream with execbuf
                                                    1. validate
        command stream
                                                     1.1 reference
        buf1 for writing
                                                         through
        dma-buf-mgr
                                                    2. kick off GPU
        processing
        3. qbuf buf1 into V4L2
                                                    3. reference buf1
        for reading
                                                     3.1 wait for
        fence from GPU to
                                                         signal
                                                    4. kick off V4L2
        processing
        
 
That seems like very specific to Desktop GPU. isn't it?
 
Would you mind explaining what you think is desktop specific about that?

Regards,
Lucas

-- 
Pengutronix e.K.                           | Lucas Stach                 |
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