[RFC PATCH v2] dmabuf-sync: Introduce buffer synchronization framework
From: l.stach@pengutronix.de (Lucas Stach)
Date: 2013-06-21 12:29:32
Also in:
dri-devel, linux-fbdev, linux-media
Possibly related (same subject, not in this thread)
- 2013-06-26 · Re: [RFC PATCH v2] dmabuf-sync: Introduce buffer synchronization framework · Russell King - ARM Linux <hidden>
- 2013-06-25 · Re: [RFC PATCH v2] dmabuf-sync: Introduce buffer synchronization framework · Daniel Vetter <hidden>
- 2013-06-21 · Re: [RFC PATCH v2] dmabuf-sync: Introduce buffer synchronization framework · Lucas Stach <l.stach@pengutronix.de>
- 2013-06-20 · RE: [RFC PATCH v2] dmabuf-sync: Introduce buffer synchronization framework · Inki Dae <inki.dae@samsung.com>
- 2013-06-20 · Re: [RFC PATCH v2] dmabuf-sync: Introduce buffer synchronization framework · Lucas Stach <l.stach@pengutronix.de>
Hi Inki, please refrain from sending HTML Mails, it makes proper quoting without messing up the layout everywhere pretty hard. Am Freitag, den 21.06.2013, 20:01 +0900 schrieb Inki Dae: [...]
Yeah, you'll some knowledge and understanding about the API
you are
working with to get things right. But I think it's not an
unreasonable
thing to expect the programmer working directly with kernel
interfaces
to read up on how things work.
Second thing: I'll rather have *one* consistent API for every
subsystem,
even if they differ from each other than having to implement
this
syncpoint thing in every subsystem. Remember: a single execbuf
in DRM
might reference both GEM objects backed by dma-buf as well
native SHM or
CMA backed objects. The dma-buf-mgr proposal already allows
you to
handle dma-bufs much the same way during validation than
native GEM
objects.
Actually, at first I had implemented a fence helper framework based on
reservation and dma fence to provide easy-use-interface for device
drivers. However, that was wrong implemention: I had not only
customized the dma fence but also not considered dead lock issue.
After that, I have reimplemented it as dmabuf sync to solve dead
issue, and at that time, I realized that we first need to concentrate
on the most basic thing: the fact CPU and CPU, CPU and DMA, or DMA and
DMA can access a same buffer, And the fact simple is the best, and the
fact we need not only kernel side but also user side interfaces. After
that, I collected what is the common part for all subsystems, and I
have devised this dmabuf sync framework for it. I'm not really
specialist in Desktop world. So question. isn't the execbuf used only
for the GPU? the gpu has dedicated video memory(VRAM) so it needs
migration mechanism between system memory and the dedicated video
memory, and also to consider ordering issue while be migrated.
Yeah, execbuf is pretty GPU specific, but I don't see how this matters for this discussion. Also I don't see a big difference between embedded and desktop GPUs. Buffer migration is more of a detail here. Both take command stream that potentially reference other buffers, which might be native GEM or dma-buf backed objects. Both have to make sure the buffers are in the right domain (caches cleaned and address mappings set up) and are available for the desired operation, meaning you have to sync with other DMA engines and maybe also with CPU. The only case where sync isn't clearly defined right now by the current API entrypoints is when you access memory through the dma-buf fallback mmap support, which might happen with some software processing element in a video pipeline or something. I agree that we will need a userspace interface here, but I think this shouldn't be yet another sync object, but rather more a prepare/fini_cpu_access ioctl on the dma-buf which hooks into the existing dma-fence and reservation stuff.
And to get back to my original point: if you have more than
one task
operating together on a buffer you absolutely need some kind
of real IPC
to sync them up and do something useful. Both you syncpoints
and the
proposed dma-fences only protect the buffer accesses to make
sure
different task don't stomp on each other. There is nothing in
there to
make sure that the output of your pipeline is valid. You have
to take
care of that yourself in userspace. I'll reuse your example to
make it
clear what I mean:
Task A Task B
------ -------
dma_buf_sync_lock(buf1)
CPU write buf1
dma_buf_sync_unlock(buf1)
---------schedule Task A again-------
dma_buf_sync_lock(buf1)
CPU write buf1
dma_buf_sync_unlock(buf1)
---------schedule Task B---------
qbuf(buf1)
dma_buf_sync_lock(buf1)
....
This is what can happen if you don't take care of proper
syncing. Task A
writes something to the buffer in expectation that Task B will
take care
of it, but before Task B even gets scheduled Task A overwrites
the
buffer again. Not what you wanted, isn't it?
Exactly wrong example. I had already mentioned about that. "In case
that data flow goes from A to B, it needs some kind of IPC between the
two tasks every time" So again, your example would have no any
problem in case that *two tasks share the same buffer but these tasks
access the buffer(buf1) as write, and data of the buffer(buf1) isn't
needed to be shared*. They just need to use the buffer as *storage*.
So All they want is to avoid stomping on the buffer in this case.
Sorry, but I don't see the point. If no one is interested in the data of the buffer, why are you sharing it in the first place?
So to make sure the output of a pipeline of some kind is what
you expect
you have to do syncing with IPC
So not true.
. And once you do CPU access it is a
synchronous thing in the stream of events. I see that you
might want to
have some kind of bracketed CPU access even for the fallback
mmap case
for things like V4L2 that don't provide explicit sync by their
own, but
in no way I can see why we would need a user/kernel shared
syncpoint for
this.
> > A more advanced way to achieve this
> > would be using cross-device fences to avoid going through
userspace for
> > every syncpoint.
> >
>
> Ok, maybe there is something I missed. So question. What is
the
> cross-device fences? dma fence?. And how we can achieve the
> synchronization mechanism without going through user space
for every
> syncpoint; CPU and DMA share a same buffer?. And could you
explain it
> in detail as long as possible like I did?
>
Yeah I'm talking about the proposed dma-fences. They would
allow you to
just queue things into the kernel without waiting for a device
operation
to finish. But you still have to make sure that your commands
have the
right order and don't go wild. So for example you could do
something
like this:
Userspace Kernel
--------- ------
1. build DRM command stream
rendering into buf1
2. queue command stream with execbuf
1. validate
command stream
1.1 reference
buf1 for writing
through
dma-buf-mgr
2. kick off GPU
processing
3. qbuf buf1 into V4L2
3. reference buf1
for reading
3.1 wait for
fence from GPU to
signal
4. kick off V4L2
processing
That seems like very specific to Desktop GPU. isn't it?
Would you mind explaining what you think is desktop specific about that? Regards, Lucas -- Pengutronix e.K. | Lucas Stach | Industrial Linux Solutions | http://www.pengutronix.de/ | Peiner Str. 6-8, 31137 Hildesheim, Germany | Phone: +49-5121-206917-5076 | Amtsgericht Hildesheim, HRA 2686 | Fax: +49-5121-206917-5555 |