Thread (32 messages) 32 messages, 10 authors, 2012-01-14

[PATCH v4 3/6] clk: introduce the common clock framework

From: Rob Herring <hidden>
Date: 2012-01-04 14:32:42
Also in: linux-omap, lkml

On 01/03/2012 08:15 PM, Richard Zhao wrote:
On Fri, Dec 16, 2011 at 04:45:48PM -0800, Turquette, Mike wrote:
quoted
On Wed, Dec 14, 2011 at 5:18 AM, Thomas Gleixner [off-list ref] wrote:
quoted
On Tue, 13 Dec 2011, Mike Turquette wrote:
snip
quoted
quoted
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+/**
+ * clk_init - initialize the data structures in a struct clk
+ * @dev: device initializing this clk, placeholder for now
+ * @clk: clk being initialized
+ *
+ * Initializes the lists in struct clk, queries the hardware for the
+ * parent and rate and sets them both.  Adds the clk to the sysfs tree
+ * topology.
+ *
+ * Caller must populate clk->name and clk->flags before calling
I'm not too happy about this construct. That leaves struct clk and its
members exposed to the world instead of making it a real opaque
cookie. I know from my own painful experience, that this will lead to
random fiddling in that data structure in drivers and arch code just
because the core code has a shortcoming.

Why can't we make struct clk a real cookie and confine the data
structure to the core code ?

That would change the init call to something like:

struct clk *clk_init(struct device *dev, const struct clk_hw *hw,
                    struct clk *parent)

And have:
struct clk_hw {
      struct clk_hw_ops *ops;
      const char        *name;
      unsigned long     flags;
};

Implementers can do:
struct my_clk_hw {
      struct clk_hw    hw;
      mydata;
};

And then change the clk ops callbacks to take struct clk_hw * as an
argument.
We have to define static clocks before we adopt DT binding.
If clk is opaque and allocate memory in clk core, it'll make hard
to define static clocks. And register/init will pass a long parameter
list.
DT is not a prerequisite for having dynamically created clocks. You can
make clock init dynamic without DT.

What data goes in struct clk vs. struct clk_hw could change over time.
So perhaps we can start with some data in clk_hw and plan to move it to
struct clk later. Even if almost everything ends up in clk_hw initially,
at least the structure is in place to have common, core-only data
separate from platform data.

What is the actual data you need to be static and accessible to the
platform code? A ptr to parent clk is the main thing I've seen for
static initialization. So make the parent ptr be struct clk_hw* and
allow the platforms to access.

Rob
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