[PATCH v4 3/6] clk: introduce the common clock framework
From: Rob Herring <hidden>
Date: 2012-01-04 14:32:42
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On 01/03/2012 08:15 PM, Richard Zhao wrote:
On Fri, Dec 16, 2011 at 04:45:48PM -0800, Turquette, Mike wrote:quoted
On Wed, Dec 14, 2011 at 5:18 AM, Thomas Gleixner [off-list ref] wrote:quoted
On Tue, 13 Dec 2011, Mike Turquette wrote:
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+/** + * clk_init - initialize the data structures in a struct clk + * @dev: device initializing this clk, placeholder for now + * @clk: clk being initialized + * + * Initializes the lists in struct clk, queries the hardware for the + * parent and rate and sets them both. Adds the clk to the sysfs tree + * topology. + * + * Caller must populate clk->name and clk->flags before callingI'm not too happy about this construct. That leaves struct clk and its members exposed to the world instead of making it a real opaque cookie. I know from my own painful experience, that this will lead to random fiddling in that data structure in drivers and arch code just because the core code has a shortcoming. Why can't we make struct clk a real cookie and confine the data structure to the core code ? That would change the init call to something like: struct clk *clk_init(struct device *dev, const struct clk_hw *hw, struct clk *parent) And have: struct clk_hw { struct clk_hw_ops *ops; const char *name; unsigned long flags; }; Implementers can do: struct my_clk_hw { struct clk_hw hw; mydata; }; And then change the clk ops callbacks to take struct clk_hw * as an argument.We have to define static clocks before we adopt DT binding. If clk is opaque and allocate memory in clk core, it'll make hard to define static clocks. And register/init will pass a long parameter list.
DT is not a prerequisite for having dynamically created clocks. You can make clock init dynamic without DT. What data goes in struct clk vs. struct clk_hw could change over time. So perhaps we can start with some data in clk_hw and plan to move it to struct clk later. Even if almost everything ends up in clk_hw initially, at least the structure is in place to have common, core-only data separate from platform data. What is the actual data you need to be static and accessible to the platform code? A ptr to parent clk is the main thing I've seen for static initialization. So make the parent ptr be struct clk_hw* and allow the platforms to access. Rob