[PATCH 00/10] mm: Linux VM Infrastructure to support Memory Power Management
From: Paul E. McKenney <hidden>
Date: 2011-06-13 23:04:22
Also in:
linux-mm, lkml
From: Paul E. McKenney <hidden>
Date: 2011-06-13 23:04:22
Also in:
linux-mm, lkml
On Mon, Jun 13, 2011 at 07:28:50AM -0700, Arjan van de Ven wrote:
On Sun, 12 Jun 2011 16:07:07 -0700 "Paul E. McKenney" [off-list ref] wrote:quoted
quoted
the codec issue seems to be solved in time; a previous generation silicon on our (Intel) side had ARM ecosystem blocks that did not do scatter gather, however the current generation ARM ecosystem blocks all seem to have added S/G to them.... (in part this is coming from the strong desire to get camera/etc blocks to all use "GPU texture" class memory, so that the camera can directly deposit its information into a gpu texture, and similar for media encode/decode blocks... this avoids copies as well as duplicate memory).That is indeed a clever approach! Of course, if the GPU textures are in main memory, there will still be memory consumption gains to be had as the image size varies (e.g., displaying image on one hand vs. menus and UI on the other).graphics drivers and the whole graphics stack is set up to deal with that... textures aren't per se "screen size", the texture for a button is only as large as the button (with some rounding up to multiples of some small power of two)
In addition, I would expect that for quite some time there will continue to be a lot of systems with display hardware a bit too simple to qualify as "GPU". Thanx, Paul