Thread (8 messages) 8 messages, 3 authors, 2011-01-31

PXA270 overlay problem

From: anarsoul@gmail.com (Vasily Khoruzhick)
Date: 2011-01-31 20:48:51

On Monday 31 January 2011 20:35:05 Vasily Khoruzhick wrote:
On Monday 31 January 2011 19:39:29 Russell King - ARM Linux wrote:
quoted
On Mon, Jan 31, 2011 at 07:08:48PM +0200, Vasily Khoruzhick wrote:
quoted
On Monday 31 January 2011 15:04:14 Russell King - ARM Linux wrote:
quoted
On Wed, Jan 26, 2011 at 10:46:00PM +0200, Vasily Khoruzhick wrote:
quoted
Hi, I'm experiencing problems with overlay1/overlay2 on PXA270
using pxafb driver. Main problem is overlays just don't work for
some reason, and even more - after enabling any overlay something
weird happens (LCD blinks for a 0.5 second, and then main plane
comes back, no overlay plane is visible), I'm getting following
messages on dmesg:

[   93.679574] overlay1fb_disable: timeout disabling overlay1
[   95.601537] BUG: Bad page state in process sh  pfn:a1b60
[   95.601645] page:c0456c00 count:0 mapcount:0 mapping:  (null)
index:0x0 [   95.601698] page flags: 0x200(arch_1)
Ouch.  PG_arch_1 is our 'dcache clean' bit, which we set to indicate
that the page is clean.  This should never be set on a newly
allocated page.

It's cleared by generic code whenever a page enters the free lists,
so newly allocated pages should never have the bit set.

What your report means is that someone did DMA cache maintainence
(specifically, unmapping the page), copied the page as a result of
a COW fault, or called flush_dcache_page() on an already free'd page.

Maybe the pages were mapped into userspace, meanwhile someone free'd
the pages.

And yes, I can see one way that this could happen:

- open overlay
- map buffer
- set framebuffer parameters

   (free's mapped buffer, leaving the mapped one in place, creates
   new

buffer) - close overlay
But I map framebuffer only after FBIOPUT_VSCREENINFO ioctl.
quoted
Maybe another way:

static int overlayfb_release(struct fb_info *info, int user)
{

        struct pxafb_layer *ofb = (struct pxafb_layer*) info;
        
        atomic_dec(&ofb->usage);
        ofb->ops->disable(ofb);
        
        free_pages_exact(ofb->video_mem, ofb->video_mem_size);

So if two users open the overlay, both map it, and then one closes,
the memory backing the overlay gets freed - meanwhile the other user
still has it mapped etc.
Again, there's only one user - my app.
I didn't look any deeper so I can't say - but it feels very much like
this kind of thing is responsible for your problem.

Things actually get worse if I look at the driver:

static int overlayfb_open(struct fb_info *info, int user)
{

        /* allow only one user at a time */
        if (atomic_inc_and_test(&ofb->usage))
        
                return -EBUSY;

This is rubbish.  atomic_inc_and_test(v) does:
	val = *v;
	val += 1;
	*v = val;
	
	return val == 0;

So this doesn't stop multiple opens (and arguably you _can't_ prevent
multiple opens anyway.)

Anyway, I think it would be worth fixing this, and seeing what the effect
is.  Note that one of the side effects of one of this changes is that you
only get one attempt at increasing the memory size in
FBIOPUT_VSCREENINFO. Once the buffer has been allocated, we never change
it - as there is no way of knowing whether it's mapped or not.

The other change is that we properly remove all references to the
allocated memory when closing the device - which ensures that an open()
followed by mmap() with no FBIOPUT_VSCREENINFO call will always fail.

Lastly, it does allow concurrent opens, but makes sure that we have the
necessary number of closes before freeing the buffer.

Please give this a try and see whether it makes any difference for you.
Overlay still does not work, but now it does not crash system. Driver
complains:

[   36.062235] overlay1fb_disable: timeout disabling overlay1

Regards
Vasily
I got it working and now understand why this bug happens. pxafb driver tries 
to enable overlay (and set its params, allocates memory) in fb_set_par 
callback, but it will be called only if vscreeninfo is changed. But it 
disables overlay (and frees memory) on release. I'll will send a patch as soon 
as I fix it.

Regards
Vasily
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