Thread (108 messages) 108 messages, 17 authors, 2022-01-30

[RFC 07/32] Input: gameport: add ISA and HAS_IOPORT dependencies

From: Niklas Schnelle <schnelle@linux.ibm.com>
Date: 2021-12-27 16:44:21
Also in: linux-input, linux-pci, linux-riscv, lkml
Subsystem: input (keyboard, mouse, joystick, touchscreen) drivers, the rest · Maintainers: Dmitry Torokhov, Linus Torvalds

In a future patch HAS_IOPORT=n will result in inb()/outb() and friends
not being declared. As ISA already implies HAS_IOPORT we can simply add
this dependency and guard sections of code using inb()/outb() as
alternative access methods.

Co-developed-by: Arnd Bergmann <arnd@kernel.org>
Signed-off-by: Arnd Bergmann <arnd@kernel.org>
Signed-off-by: Niklas Schnelle <schnelle@linux.ibm.com>
---
 drivers/input/gameport/Kconfig | 2 ++
 include/linux/gameport.h       | 9 +++++++--
 2 files changed, 9 insertions(+), 2 deletions(-)
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig
index 082280f95333..366a2723e9a0 100644
--- a/drivers/input/gameport/Kconfig
+++ b/drivers/input/gameport/Kconfig
@@ -25,6 +25,7 @@ if GAMEPORT
 
 config GAMEPORT_NS558
 	tristate "Classic ISA and PnP gameport support"
+	depends on ISA
 	help
 	  Say Y here if you have an ISA or PnP gameport.
 
@@ -35,6 +36,7 @@ config GAMEPORT_NS558
 
 config GAMEPORT_L4
 	tristate "PDPI Lightning 4 gamecard support"
+	depends on ISA
 	help
 	  Say Y here if you have a PDPI Lightning 4 gamecard.
 
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index 69081d899492..9e55ac748a86 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -167,16 +167,21 @@ static inline void gameport_trigger(struct gameport *gameport)
 {
 	if (gameport->trigger)
 		gameport->trigger(gameport);
+#ifdef CONFIG_HAS_IOPORT
 	else
 		outb(0xff, gameport->io);
+#endif
 }
 
 static inline unsigned char gameport_read(struct gameport *gameport)
 {
 	if (gameport->read)
 		return gameport->read(gameport);
-	else
-		return inb(gameport->io);
+#ifdef CONFIG_HAS_IOPORT
+	return inb(gameport->io);
+#else
+	return 0xff;
+#endif
 }
 
 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
-- 
2.32.0
Keyboard shortcuts
hback out one level
jnext message in thread
kprevious message in thread
ldrill in
Escclose help / fold thread tree
?toggle this help