On 07/12/2016 12:13 AM, Ingo Molnar wrote:
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Remember, PKRU is just a *bitmap*. The only place keys are stored is in the
page tables.
A pkey is an index *and* a protection mask. So by representing it as a bitmask we
lose per thread information. This is what I meant by 'incomplete shadowing' - for
example the debug code couldn't work: if we cleared a pkey in a task we wouldn't
know what to restore it to with the current data structures, right?
Right. I actually have some code to do the shadowing that I wrote to
explore how to do different PKRU values in signal handlers. The code
only shadowed the keys that were currently allocated, and used the
(mm-wide) allocation map to figure that out. It did not have a separate
per-thread concept of which parts of PKRU need to be shadowed.
It essentially populated the shadow value on all pkru_set() calls.