Re: [PATCH v16 2/5] random: add vgetrandom_alloc() syscall
From: Eric Biggers <ebiggers@kernel.org>
Date: 2024-05-31 03:59:20
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linux-crypto, linux-patches, lkml
On Tue, May 28, 2024 at 02:19:51PM +0200, Jason A. Donenfeld wrote:
+/** + * sys_vgetrandom_alloc - Allocate opaque states for use with vDSO getrandom(). + * + * @num: On input, a pointer to a suggested hint of how many states to + * allocate, and on return the number of states actually allocated. + * + * @size_per_each: On input, must be zero. On return, the size of each state allocated, + * so that the caller can split up the returned allocation into + * individual states. + * + * @addr: Reserved, must be zero. + * + * @flags: Reserved, must be zero. + * + * The getrandom() vDSO function in userspace requires an opaque state, which + * this function allocates by mapping a certain number of special pages into + * the calling process. It takes a hint as to the number of opaque states + * desired, and provides the caller with the number of opaque states actually + * allocated, the size of each one in bytes, and the address of the first + * state, which may be split up into @num states of @size_per_each bytes each, + * by adding @size_per_each to the returned first state @num times, while + * ensuring that no single state straddles a page boundary. + * + * Returns the address of the first state in the allocation on success, or a + * negative error value on failure. + * + * The returned address of the first state may be passed to munmap(2) with a + * length of `(size_t)num * (size_t)size_per_each`, in order to deallocate the + * memory, after which it is invalid to pass it to vDSO getrandom().
Wouldn't a munmap with '(size_t)num * (size_t)size_per_each' be potentially too short, due to how the allocation is sized such that states don't cross page boundaries? - Eric