Re: [PATCH v3 2/6] futex2: Implement vectorized wait
From: Gabriel Krisman Bertazi <hidden>
Date: 2021-09-16 04:10:35
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lkml
André Almeida [off-list ref] writes:
quoted
quoted
+/** + * struct futex_waitv - A waiter for vectorized wait + * @val: Expected value at uaddr + * @uaddr: User address to wait on + * @flags: Flags for this waiter + * @__reserved: Reserved member to preserve data alignment. Should be 0. + */ +struct futex_waitv { + __u64 val; + __u64 uaddr; + __u32 flags; + __u32 __reserved; +};why force uaddr to be __u64, even for 32-bit? uaddr could be a (void*) for all we care, no? Also, by adding a reserved field, you are wasting 32 bits even on 32-bit architectures.We do that to make the structure layout compatible with both entry points, remove the need for special cast and duplicated code, as suggested by Thomas and Arnd: https://lore.kernel.org/lkml/87v94310gm.ffs@tglx/ (local) https://lore.kernel.org/lkml/CAK8P3a0MO1qJLRkCH8KrZ3+=L66KOsMRmcbrUvYdMoKykdKoyQ@mail.gmail.com/ (local)
I find this weird. I'm not even juts talking about compat, but even on native 32-bit. But also, 32 applications on 64, which is a big use case for games. The structure is mandating a 64 bit uaddr field and has an unnecessary pad. You are wasting 20% of the space, which is gonna be elements of a vector coming from user space. Worst case, you are doing copy_from_user of an extra 1k bytes in the critical path of futex_waitv for no good reason. Also, if I understand correctly, Arnd suggestion, at least, was to have two parser functions and a single syscall entry point, that would do the translation: if (in_compat_syscall()) futex_parse_waitv_compat(futexv, waiters, nr_futexes); else futex_parse_waitv(futexv, waiters, nr_futexes); -- Gabriel Krisman Bertazi