Thread (50 messages) 50 messages, 11 authors, 2021-06-09

Re: [PATCH v4 00/15] Add futex2 syscalls

From: Andrey Semashev <hidden>
Date: 2021-06-08 13:19:53
Also in: linux-kselftest, lkml

On 6/8/21 3:35 PM, Greg KH wrote:
On Tue, Jun 08, 2021 at 03:06:48PM +0300, Andrey Semashev wrote:
quoted
On 6/8/21 2:13 PM, Greg KH wrote:
quoted
quoted
So what's keeping the futex2 code from doing all that futex1 does so
that the futex1 code can be deleted internally?
I think, André will answer this, but my guess is, as stated above, this is a
lot of work and time while the intermediate version is already useful.
useful to who?  I still do not understand what users will be needing
this.  All I can tell is a single userspace program wants to use it, and
that is a fork from the real project it was based on and that the
maintainers have no plan to merge it back.

So who does need/want this?
I mentioned C++ std::atomic and Boost.Atomic before. Those need variable 
sized futexes.

The project you mention is probably Wine and its derivatives. Those need 
variable sized futexes and "wait for multiple" operation. I'm not sure 
about the "no plan to merge it back" part, I probably missed it in an 
earlier discussion. There are multiple different patches and versions 
out there, and I don't know which one it refers to. But WaitOnAddress 
and WaitForMultipleObjects APIs are very important and I would assume 
Wine wants to emulate those with best efficiency.

I have a media processing engine application that needs 64-bit futexes 
would benefit from a "wait for multiple" function. Its source code is 
not open currently, so I'm not sure if you can count it as a valid user.

There is a generic std::lock algorithm in C++ and an equivalent in 
Boost.Thread that is supposed to lock multiple lockables (a mutex-like 
object). Those could benefit from the "wait for multiple" function in 
some cases, e.g. when the objects are actually futex-based mutexes, and 
the function can access the internal futex. I'm not saying this will 
definitely be implemented, it just looks like a possible optimization to me.

I think someone mentioned databases earlier in the discussion, but I 
don't know the details. I hope someone will be able to expand.
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