On Mon, 21 Jul 2014, Peter Zijlstra wrote:
On Mon, Jul 21, 2014 at 10:16:37PM +0200, Thomas Gleixner wrote:
quoted
On Mon, 21 Jul 2014, Darren Hart wrote:
quoted
We observed some significant improvements under some very specific use
cases, but a more thorough dive into performance impact in the other cases
as well as security implications with the vdso is still wanting.
The security implication is that the feature can only be available for
process private futexes. There is no way to expose information which
crosses the process spaces.
But the way worse issue is storage.
While you can cache the namespace specific TID of a thread in the
task_struct, you still need a O(1) zero overhead mechanism to update
the thread state (only on/off cpu is interesting) in a per process
shared data structure from the guts of schedule()
For that you have basically two choices:
1) cpu_thread_id[NR_CPUS]
Simple to update from the scheduler, and a halfways moderate
storage size (NR_CPUS * 4 bytes) in the worst case, i.e. 16k
today. Set to 0 on scheduling out and to the namespace specific TID
on scheduling in.
But that requires a linear search in the user space spin loop. And
that's required for every iteration of the loop. Can you imagine
how well that works performance wise?
2) Bitmap threads_on_cpu
Again, simple to update from the scheduler, cache line bouncing
issues aside. Clear the bit on schedule out and set it on schedule
in.
But the bitmap needs the size of PID_MAX_LIMIT, which is a whopping
512k per process in the worst case.
Anything else would involve search/lookup schemes which are just
overkill in both the scheduler and the user space loop.
Now for enhanced fun you need immutable pages for that storage, as you
can't have pagefaults in the guts of schedule().
So once you found a way to make that opt-in as you don't want inflict
any of this to all processes by default, it might be a worthwhile
optimization. So the probably tolerable impact on schedule() would be
schedule_out()
if (curr->threads_on_cpu)
clear_bit(curr->ns_tid, curr->threads_on_cpu);
and
schedule_in()
if (curr->threads_on_cpu)
clear_bit(curr->ns_tid, curr->threads_on_cpu);
Anything more complex is just going to defeat the whole purpose.
All this is predicated on the fact that syscalls are 'expensive'.
Weren't syscalls only 100s of cycles? All this bitmap mucking is far
more expensive due to cacheline misses, which due to the size of the
things is almost guaranteed.
I completely agree.
This wants to backed by proper numbers taken from a proper
implementation and not from some randomly cobbled together works for
me hackery.
As I said: It might be a worthwhile optimization....
Thanks,
tglx