Thread (9 messages) 9 messages, 4 authors, 2014-07-18

RE: [net-next PATCH v2 0/3] Broadcast/Multicast rate limit via Ethtool Coalesce

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From: David Laight <hidden>
Date: 2014-07-17 12:54:45
Also in: lkml, netdev

From: Mugunthan V N
On Thursday 10 July 2014 05:14 AM, David Miller wrote:
quoted
From: Mugunthan V N <redacted>
Date: Wed, 9 Jul 2014 12:44:07 +0530
quoted
A system/cpu can be loaded by a hacker with flooding of broadcast or
multicast packets, to prevent this some Ethernet controllers like CPSW
provide a mechanism to limit the broadcast/multicast packet rate via
hardware limiters. This patch series enables this feature via
Ethtool Coalesce.
This is pretty bogus if you ask me.

What is the difference from accepting a high rate of unicast packets?
I say it is no different.

Therefore, this feature makes no sense to me at all.
Any packet storm can cause an endpoint some issues. Typically packet
storms will cause the system CPU to thrash resulting is very low system
performance.

Unicast storms only target a single destination end station, it can be
easily mitigated by the host adding a blocking entry in the LUT for each
aggressor.

Broadcast and multicast target multiple end stations, or an entire
network, not only can it cause CPU thrashing, it can result in loss of
other broadcast and multicast services. The rate limiting feature allow
the broadcast and or multicast traffic to be dropped if the rates are
too high. This eliminates the CPU thrashing issue. It also allows the
system to analyze the aggressors and block them for future transgressions.
Rate limiting multicast traffic will definitely cause the loss of multicast
services.

My experience of broadcast storms is that many of the ethernet switches
(probably especially the cheap ones) end up using a much slower software?
path for broadcasts. In a broadcast storm they start discarding normal
traffic - to point where a single ssh session becomes unusable.
This is true even when isolated from the storm by a 10M hub.

Broadcast storms are probably mostly caused by network topology issues.
Especially is switches are sending traffic to 'all ports' while resetting
the spanning tree tables.

	David
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