Problem with a UDP server implements
From: tao jiang <hidden>
Date: 2011-10-17 23:26:35
Bernd: Is it to create a SOCK_RAW socket for receieve and send? Then is it means I have to parse the IP header and options if any? Will it cause performance problem, compare to SOCK_DGRAM? Thanks. 2011/10/15 Bernd Petrovitsch [off-list ref]:
On Sam, 2011-10-15 at 01:51 +0800, jiangtao.jit wrote:quoted
Hi: I'm writing a UDP server and meet a problem the UDP server program is run on a box with single card but has multi ip: like ? ?eth0 ? ? ? ?10.0.0.1 ? ? ? ? eth0:1 ? ? 10.0.0.2 ? ? ? ? ? ? ? eth0:2 ? ? ? ? ?11.0.0.1 I bind the server socket with INADDR_ANY when a client send a packet to 10.0.0.2(the eth0:1 's ip) the server can recieve the packet and reply, but the client can't recieve the server's response I use wireshark to capture the response packet and found that the server use 10.0.0.1(the eth0 's ip) as saddr in the response packet I expected it to be 10.0.0.2 but it's not my question : is there any way to let the UDP server relpy just use the ip it receieved the request ? It's : when a client send a request to 10.0.0.1(eth0); the server use 10.0.0.1 to response and another client send a request to 10.0.0.2(eth0:1); the server use 10.0.0.2 to responseYou can always build the complete raw packet (including the IP header) yourself. ? ? ? ?Bernd -- Bernd Petrovitsch ? ? ? ? ? ? ? ? ?Email : bernd at petrovitsch.priv.at ? ? ? ? ? ? ? ? ? ? LUGA : http://www.luga.at