Re: [PATCH 9/9] upload-pack: free tree buffers after parsing
From: Jeff King <hidden>
Date: 2024-03-04 09:57:48
On Mon, Mar 04, 2024 at 09:33:57AM +0100, Patrick Steinhardt wrote:
quoted
+ if (skip_hash && discard_tree && + (!obj || obj->type == OBJ_TREE) && + oid_object_info(r, oid, NULL) == OBJ_TREE) { + return &lookup_tree(r, oid)->object; + }The other condition for blobs does the same, but the condition here confuses me. Why do we call `oid_object_info()` if we have already figured out that `obj->type == OBJ_TREE`? Feels like wasted effort if the in-memory object has been determined to be a tree already anyway. I'd rather have expected it to look like the following: if (skip_hash && discard_tree && ((obj && obj->type == OBJ_TREE) || (!obj && oid_object_info(r, oid, NULL)) == OBJ_TREE)) { return &lookup_tree(r, oid)->object; } Am I missing some side effect that `oid_object_info()` provides?
Calling oid_object_info() will make sure the on-disk object exists and has the expected type. Keep in mind that an in-memory "struct object" may have a type that was just implied by another reference. E.g., if a commit references some object X in its tree field, then we'll call lookup_tree(X) to get a "struct tree" without actually touching the odb at all. When it comes time to parse that object, that's when we'll see if we really have it and if it's a tree. In the case of skip_hash (and discard_tree) it might be OK to skip both of those checks. If we do, I think we should probably do the same for blobs (in the skip_hash case, we could just return the object we found already). But I'd definitely prefer to do that as a separate step (if at all). -Peff