Re: [PATCH 0/2] RFC: implement new zdiff3 conflict style
From: Johannes Sixt <hidden>
Date: 2021-06-16 06:16:44
Am 15.06.21 um 23:45 schrieb Elijah Newren:
On Tue, Jun 15, 2021 at 2:36 PM Johannes Sixt [off-list ref] wrote:quoted
Am 15.06.21 um 07:16 schrieb Elijah Newren via GitGitGadget:quoted
Implement a zealous diff3, or "zdiff3". This new mode is identical to ordinary diff3 except that it allows compaction of common lines between the two sides of history, if those common lines occur at the beginning or end of a conflict hunk.As a data point, I tried this series (cf9d93e547 en/zdiff3) on my criss-cross merge test case that started this adventure, and it produces the very same output as diff3; cf. https://lore.kernel.org/git/60883e1b-787f-5ec2-a9af-f2f6757d3c43@kdbg.org/ (local)That's good to hear; your two sides had no common text at the beginning or end of the conflict hunk, so I wouldn't expect zdiff3 to change that particular example. The XDL_MERGE_FAVOR_BASE idea (cf. https://lore.kernel.org/git/20210611190235.1970106-1-newren@gmail.com/ (local)), though would I think simplify the diff3 conflict markers in your example to <<<<<<< HEAD CClustering ComputeSSLClusters(double threshPercent, const CDataInfo* scale) const override; void ComputeDist(DistFunc distFunc, CDoubleArray& dist, double& minDist, double& maxDist) const; double EstimateNodeDist2() const override; std::vector<double> EstimateNeighborMinDist() const override; ||||||| merged common ancestors CClustering ComputeClusters(const double* dist, double threshold, const CDataInfo* scale) const override; virtual void ComputeDist(DistFunc distFunc, CDoubleArray& dist, double& minDist, double& maxDist); virtual void ComputeUMatrix(); virtual void ComputeKNearest(int K, const double*, Neighborhood& result) const; ======= CClustering ComputeSSLClusters(double threshPercent, const CDoubleArray& compWeights, const CDataInfo* scale) const override; static void ComputeDist(const CNetNodeHolder& vecs, CDoubleArray& dist, double& minDist, double& maxDist);quoted
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no-compweights-in-cnetThat seems like it might be nicer, but I don't do many criss-cross merges myself so it'd be nice to get opinions of others like you who do.
That *is* nicer as it is just the regular conflict with some base context. Does that mean that the regular recursive merge is a bit sloppy because it throws away too many conflicts that occur in virtual ancestors? Even if that is the case, I couldn't tell whether that is a disadvantage or not, as I've actually never seen nested conflicts in the past; the diff3 test was the first time I saw one. With the referenced patch applied (after a small tweak around needs_cr to make it compile), my testcase does indeed produce the above conflict under zdiff3 mode. The diff3 mode, OTOH, produces an exceedingly large non-nested and obviously incorrect conflict (I'm not going to post it here): our and their side are large and share a lot of text, but the base part is identical to the above and is far too small. -- Hannes