Thread (1 message) 1 message, 1 author, 2021-02-18

Re: [PATCH v2 10/10] fsck.h: update FSCK_OPTIONS_* for object_name

From: Junio C Hamano <hidden>
Date: 2021-02-18 22:33:47

Ævar Arnfjörð Bjarmason  [off-list ref] writes:
Add the object_name member to the initialization macro. This was
omitted in 7b35efd734e (fsck_walk(): optionally name objects on the
go, 2016-07-17) when the field was added.
This is more of a Meh to me.  If this were to change us to
designated initializers and omit NULL and 0 initialization, it would
be more interesting.

Thanks.
quoted hunk
Signed-off-by: Ævar Arnfjörð Bjarmason <redacted>
---
 fsck.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/fsck.h b/fsck.h
index c77e8ddf10b..5d44ff1c8e3 100644
--- a/fsck.h
+++ b/fsck.h
@@ -47,8 +47,8 @@ struct fsck_options {
 	kh_oid_map_t *object_names;
 };
 
-#define FSCK_OPTIONS_DEFAULT { NULL, fsck_error_function, 0, NULL, OIDSET_INIT }
-#define FSCK_OPTIONS_STRICT { NULL, fsck_error_function, 1, NULL, OIDSET_INIT }
+#define FSCK_OPTIONS_DEFAULT { NULL, fsck_error_function, 0, NULL, OIDSET_INIT, NULL }
+#define FSCK_OPTIONS_STRICT { NULL, fsck_error_function, 1, NULL, OIDSET_INIT, NULL }
 
 /* descend in all linked child objects
  * the return value is:
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