Jeff King [off-list ref] writes:
But in (b), we use the number of stored objects, _not_ the allocated
size of the objects array. So we can run into a situation like this:
1. packlist_alloc() needs to store the Nth object, so it grows the
objects array to M, where M > N.
2. oe_set_tree_depth() wants to store a depth, so it allocates an
array of length N. Now we've violated our invariant.
3. packlist_alloc() needs to store the N+1th object. But it _doesn't_
grow the objects array, since N <= M still holds. We try to assign
to tree_depth[N+1], which is out of bounds.
Ouch. I see counting and allocationg is hard (I think I spotted a
bug in another area that comes from the same "count while filtering
and then allocate" pattern during this cycle). Thanks for spotting.