Thread (1 message) 1 message, 1 author, 2018-01-23

Re: [PATCH] fsck: fix leak when traversing trees

From: Junio C Hamano <hidden>
Date: 2018-01-23 18:18:32

Eric Wong [off-list ref] writes:
While fsck_walk/fsck_walk_tree/parse_tree populates "struct tree"
idempotently, it is still up to the fsck_walk caller to call
free_tree_buffer.

Fixes: ad2db4030e42890e ("fsck: remove redundant parse_tree() invocation")
Yup, we can see that that commit did stop freeing the tree buffer.
Thanks.
quoted hunk
Signed-off-by: Eric Wong <redacted>
---
 These APIs could probably be made to be less error-prone,
 but at least this stops my little machine from OOM-ing.

 builtin/fsck.c | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/builtin/fsck.c b/builtin/fsck.c
index 04846d46f9..92ce775a74 100644
--- a/builtin/fsck.c
+++ b/builtin/fsck.c
@@ -171,7 +171,13 @@ static void mark_object_reachable(struct object *obj)
 
 static int traverse_one_object(struct object *obj)
 {
-	return fsck_walk(obj, obj, &fsck_walk_options);
+	int result = fsck_walk(obj, obj, &fsck_walk_options);
+
+	if (obj->type == OBJ_TREE) {
+		struct tree *tree = (struct tree *)obj;
+		free_tree_buffer(tree);
+	}
+	return result;
 }
 
 static int traverse_reachable(void)
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