Thread (7 messages) 7 messages, 3 authors, 2017-04-02

Re: [GSoC] Proposal: turn git-add--interactive.perl into a builtin

From: Johannes Schindelin <hidden>
Date: 2017-03-30 00:01:36

Hi Stefan & Daniel,

On Tue, 28 Mar 2017, Stefan Beller wrote:
On Sat, Mar 25, 2017 at 8:15 PM, Daniel Ferreira (theiostream)
[off-list ref] wrote:
quoted
SYNOPSIS
There are many advantages to converting parts of git that are still
scripts to C builtins, among which execution speed, improved
compatibility and code deduplication.
agreed.
I would even add portability. But yeah, speed is a big thing. I am an
extensive user of `git add -p` (which is backed by
git-add--interactive.perl) and it is slow as molasses on Windows, just
because it is a Perl script (and the Perl interpreter needs to emulate
POSIX functionality that is frequently not even needed, such as: copying
all memory and reopening all file descriptors in a fork() call only to
exec() git.exe right away, tossing all of the diligently work into the
dustbin).
quoted
git-add--interactive, one of the most useful features of Git.
knee jerk reaction: I never used it, so it cannot be that important ;)
(I use git-gui, which is essentially the same workflow. There are tons
of ways to accomplish a given goal using Git, so I guess we don't
want to get in an argument here).
Well, I make up for your lack of `git add -i` usage.

Of course, since you use git-gui, you are simply using another dependency
that bloats Git for Windows: Tcl/Tk.
quoted
FEASIBILITY

There was only one discussion regarding the feasibility of its porting
(https://public-inbox.org/git/CAP8UFD2PcBsU6=FK4OHVrB7E98ycohS_0pYcbCBar=of1HLx+Q@mail.gmail.com/).
It resulted in a consensus that doing it would be a task too large –
although interesting – for GSoC 2015 based on the amount of its lines
of code. It is, however, only a few lines larger than
git-rebase--interactive, which has been considered an appropriate
idea. As such, it looks like a possible project for three months of
full-time work.
ok, it sounds a challenging project. (currently counting 1750 lines of
code). Scrolling over the source code, there are quite a couple of
functions, where the direct equivalent in C springs to mind.

run_cmd_pipe -> see run-command.h
unquote_path -> unquote_c_style ?
refresh -> update_index_if_able()
list_modified -> iterate over "const struct cache_entry *ce = active_cache[i];"
Yes, I think it would be more important to acquaint oneself with the
idiosynchracies of Git's internal "API" than to get familiar with Perl:
interpreting what obscure Perl code does is something I would gladly do as
a mentor.
quoted
PROJECTED TIMELINE
- Prior to May 4
-- Refine my basic knowledge of Perl
-- Craft one or two small patches to some of Git's Perl components
(preferentially to git-add--interactive itself) to improve my
understanding of the language and of how Git's Perl scripts actually
work
As I mentioned above, the Perl code should be fairly intuitive for the
most part, with maybe a couple of pieces of code using more advanced Perl
techniques. Given the scope of the project, I would recommend working
closely together with the mentor(s) to clarify what those code parts do.
quoted
- May 4 - May 30
-- Clarify implementation details with my mentor, and work on a more
detailed roadmap for the project
-- Investigate roughly how to replace command invocations from the
script with actual builtin functions; which Git APIs in Perl already
have functional equivalents in C; which parts will require a full
rewrite.
There are different approaches for replacing functionality in another
language. Examples:
* Implement the functionality in C and then have a "flag-day" commit
  783d7e865e (builtin-am: remove redirection to git-am.sh, 2015-08-04)
  This only works when the whole functionality was replaced in prior commits
* Implement partial functionality in C and call it via a helper function.
  3604242f08 (submodule: port init from shell to C, 2016-04-15)
  This works well for only partial conversions (the larger the thing to
  convert the more appealing this is, as it gets code shipped early.)
  When choosing this strategy, this part of the Project would be to
  identify parts that could be ported on its own without much
  additional glue-code.
To offer my perspective: I strongly prefer the latter approach. Not only
does it yield earlier results, it also makes it substantially easier to
handle the project even if it should turn out to be a little larger than
just 3 months.
quoted
- May 30 - June 30 (start of coding period)
-- Define the architecture of the builtin within git (which
functions/interfaces will it have? where will its code reside?).
-- Implement a small subset of the builtin (to be defined with my
mentor) and glue it into the existing Perl script. Present this as a
first patch to get feedback early regarding the implementation and
avoid piling up mistakes early.
-- Do necessary changes based on this initial review.
-- Have roughly 1/3 of the script's functionality ported to C.

- June 30 - July 28
-- Port the remainder of the script to a builtin.
-- Have a weekly roadmap, sending a part of the patch every 15 days to
the mailing list for review and to avoid massive commits by the end of
GSoC.
yeah; send early, send often. ;)
Even better: push multiple times a day to a public repository, say, on
GitHub. That allows for "Work In Progress" commits that not only serve as
a backup but also as transparent report what was done.
quoted
-- Apply suggestions from community reviews when possible; if not,
save them for doing toward the end of GSoC (see below).
Please do not underestimate the discussion by community, finding
consensus on list consumes a bit of time in some cases.
I agree with this statement. Ideally, the first patch series would be
ready to submit very soon into the project, something like 2 weeks (which
is another point in favor of the helper approach outlined by Stefan).

The smaller the patch series are, the more likely they will get in
quickly. And the easier is it to address reviewers' comments, because you
won't have to send out gazillion unchanged patches of a multi-dozen patch
series just to address one typo in one patch.
quoted
(Note: due to a previous commitment, during a five-day period of July
I will only be able to work part-time on GSoC. The actual week will be
known over the next weeks.)
Maybe you want to shift the schedule up to here by one week then?
(e.g. the first period would be April 27  - May 23)
quoted
- July 28 - August 29
-- By the start of this period, send a patch with the builtin fully
implemented to the mailing list.
/a patch/a patch series consisting of many patches/
Experience shows that smaller patches are easier to review as
it is more focused.
Not only that. Reviewers' time is scarce. I frequently have to triage
which mails I can read in the time I have for the mailing list. If I see a
patch series that is too large, I simply cannot review it. I gather that
is the same issue for pretty much all available reviewers.
Consider e.g. e86ab2c1cd (wt-status: convert to struct object_id,
2017-02-21) and the parents leading up to this commit. They work on the
same big topic, but focus on very regional areas to ease review.
quoted
-- Fix bugs, test extensively, possibly extend test coverage for
git-add--interactive.
AFAICT ('$ git grep "git add -i"') there is only t3701 testing the
interactive add. Maybe we need to add tests first to document
current behavior, before attempting a conversion?
That should indeed be the first step, before doing much else.

However, it does look as if t3701's 40 test cases provide fairly thorough
coverage.
This could go well into the period "May 4 - May 30", as writing
tests would count as "Clarify implementation details".
I agree with that, too.

Thanks for working on this!
Johannes
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