Re: [PATCH v2 25/27] attr: store attribute stack in attr_check structure
From: Brandon Williams <hidden>
Date: 2017-01-25 23:19:54
On 01/25, Brandon Williams wrote:
On 01/25, Junio C Hamano wrote:quoted
Brandon Williams [off-list ref] writes:quoted
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In my mind, the value of having a constant check_attr is primarily that it gives us a stable pointer to serve as a hashmap key, i.e. the identifier for each call site, in a later iteration.We didn't really discuss this notion of having the pointer be a key into a hashmap, what sort of information are you envisioning being stored in this sort of hashmap?The "entries relevant to this attr_check() call, that is specific to the <check_attr instance, the thread> tuple" (aka "what used to be called the global attr_stack") we discussed would be the primary example. A thread is likely be looping in a caller that has many paths inside a directory, calling a function that has a call to attr_check() for each path. Having something that can use to identify the check_attr instance in a stable way, even when the inner function is called and returns many times, would allow us to populate the "attr stack" just once for the thread when it enters a directory for the first time (remember, another thread may be executing the same codepath, checking for paths in a different directory) and keep using it. There may be other mechanisms you can come up with, so I wouldn't say it is the only valid way, but it is a way. That is why I said:quoted
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But all of the above comes from my intuition, and I'll very much welcome to be proven wrong with an alternative design, or better yet, a working code based on an alternative design ;-).near the end of my message.quoted
One issue I can see with this is that the functions which have a static attr_check struct would still not be thread safe if the initialization of the structure isn't surrounded by a mutex itself. ieYes, that goes without saying. That is why I suggested Stefan to do not this:quoted
static struct attr_check *check; if (!check) init(check); would need to be: lock() if (!check) init(check); unlock();but this: static struct attr_check *check; init(&check); and hide the lock/unlock gymnastics inside the API. I thought that already was in what you inherited from him and started your work on top of?I essentially built off of the series you had while using Stefan's patches as inspiration, but I don't believe the kind of mechanism you are describing existed in Stefan's series. His series had a single lock for the entire system, only allowing a single caller to be in it at any given time. This definitely isn't ideal, hence why I picked it up. Implementation aside I want to try and nail down what the purpose of this refactor is. There are roughly two notions of being "thread-safe". 1. The first is that the subsystem itself is thread safe, that is multiple threads can be executing inside the subsystem without stepping on each others work. 2. The second is that the object itself is thread safe or that multiple threads can use the same object. I thought that the main purpose of this was to achieve (1) since currently that is not the case.
Ok, so I discovered a very good reason why we should do as Stefan originally did and split the question and answer (beyond the reasoning for using the reference as a hashkey). One motivation behind making this API thread-safe is that we can use it in pathspec code to match against attributes. This means that a pathspec structure will contain an attr_check member describing the attributes that a pathspec item is interested in. Then the pathspec structure is passed to match_pathspec() as a const pointer. To me, when passing something as 'const' I expect none of the members should change at all. The struct should remain exactly in the same form as before I invoked the function. Requiring the attr_check structure to be modified in the process of a check_attrs() call would violate this "contract" when calling match_pathspec() as the attr_check structure would have modified state. The compiler wouldn't catch this as the "const" modifier isn't passed on to struct members. -- Brandon Williams