Thread (2 messages) flat view 2 messages, 2 authors, 2016-07-17

Re: [PATCH 2/3] fsck_walk(): optionally name objects on the go

From: Junio C Hamano <hidden>
Date: 2016-07-14 17:03:38

Johannes Schindelin [off-list ref] writes:
Note that this patch opts for decorating the objects with plain strings
instead of full-blown structs (à la `struct rev_name` in the code of
the `git name-rev` command), for several reasons:

- the code is much simpler than if it had to work with structs that
  describe arbitrarily long names such as "master~14^2~5:builtin/am.c",

- the string processing is actually quite light-weight compared to the
  rest of fsck's operation,

- the caller of fsck_walk() is expected to provide names for the
  starting points, and using plain and simple strings is just the
  easiest way to do that.
Simpler is good; we can always optimize something well-isolated like
this later if it proves necessary.
+static char *get_object_name(struct fsck_options *options, struct object *obj)
+{
+	return options->object_names ?
+		lookup_decoration(options->object_names, obj) : NULL;
+}
+
+static void put_object_name(struct fsck_options *options, struct object *obj,
+	const char *fmt, ...)
+{
+	va_list ap;
+	char *existing = lookup_decoration(options->object_names, obj);
+	struct strbuf buf = STRBUF_INIT;
When reading a few early calling sites, it wasn't quite obvious how
the code avoids the "naming" when .object_names decoration is not
initialized (which is tied to the --name-objects option to decide if
the feature needs to be triggered).  The current "if get_object_name
for the containing object gives us NULL, then we refrain from
calling put_object_name()" may be good enough, but having an early
return similar to get_object_name() would make it easier to grok,
i.e.

	get_object_name(...)
        {
        	if (!options->object_names)
                	return NULL;
		return lookup_decoration(...);
	}

	put_object_name(...)
        {
		... decls ...

        	if (!options->object_names)
                	return NULL;
		existing = lookup_decoration(...);
                if (existing)
                	return existing;
		...
	}

It is a minor point, as the caller needs to check "name" that is the
value returned from get_object_name() for the containing object to
avoid wasting cycles to compute the parameters to pass to
put_object_name() anyway.
 	while (tree_entry(&desc, &entry)) {
 		int result;
 
+		if (name) {
+			struct object *obj = parse_object(entry.oid->hash);
This worries me somewhat.  IIRC, "git fsck" uses object->parsed to
tell between objects that are unreachable or not and act differently
so I would fear that parsing the object here would screw up that
logic, when the call comes from fsck_dir() -> fsck_sha1_list() ->
fsck_sha1() -> fsck_obj() -> fsck_walk() -> fsck_walk_tree()
codepath.  Is it no longer the case, I wonder?

I see in the same loop there is a call to lookup_tree()->object, which
probably is how the existing code avoids that issue?
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