Re: [PATCH 2/2] log: do not shorten decoration names too early
From: Junio C Hamano <hidden>
Date: 2016-06-15 23:04:46
Jeff King [off-list ref] writes:
On Thu, May 14, 2015 at 10:37:39AM -0700, Junio C Hamano wrote: ...quoted
Wouldn't the hashtable used by decorate.[ch] with the max load factor capped to 66% a better economy?Good point. A slab would be less memory efficient, but cheaper to look up (it is a direct memory reference, with no probing and no hashcmp()). But cache effects matter, so it could even be slower.
Yes, that was what I meant by economy. I do not think memory footprint is free in that sense.
On the other hand, the slab makes it easy to actually store the real type (struct name_decoration), whereas the decorate hash stores only pointers. So we'd save an extra malloc/pointer in each case. So with your slab_peek() below, I'd guess that the slab would actually be faster. But I'd also be unsurprised if it makes no appreciable difference to the overall runtime of "git log --decorate". I think we'd have to build it and profile (and please feel free to say "eh, not worth the time to think about further").
While I think *slabname##_peek() would be worth doing regardless of this caller, I suspect that the major overhead of decorate code would come from the for_each_ref() that jumps deep into the history to parse old commits; it would trigger a lot of unpacking of objects deep in the delta chain, which would be expensive than table look-up in either scheme.
quoted
I notice that there is no API into commit_slab to ask "Does this commit have data in the slab?" *slabname##_at() may be the closest thing, but that would allocate the space and then says "This is the slot for that commit; go check if there is data there already."Yes. I think it's not a big deal if your slab is reasonably full (you'll extend it to the full size of your commit space eventually either way). But for a sparse slab, it does make that query much more expensive than it needs to be.
Yes, and I think that commit decoration is such a use case.